kep-hack/data/maps/objects/VermilionDock.asm
Llinos Evans 3f6005f3f1 Refactor Item Constants
Alright, never put items after the floors. This is very, very bad, as it actually causes a myriad of problems whenever the game tries to assert the item list on its lonesome. Effectively, this has been adding floors. This caused the item descriptions to be offset by 21 spaces once you get to the TMs. The fact it worked before was a miracle.

Anyway, all considerations have been made when doing this, so it should all be just fine.

If you need to test if the items are ok, check the Up-Grade on Porygon, as it's the last in the list. Checks showed it was ok for me.

Also, Old Sea Chart now uses the localised name - Old Sea Map. This actually fits in-game, which is good.
2023-04-09 12:25:10 +01:00

14 lines
261 B
NASM

VermilionDock_Object:
db $f ; border block
def_warp_events
warp_event 14, 0, LAST_MAP, 6
warp_event 14, 2, SS_ANNE_1F, 2
def_bg_events
def_object_events
object_event 22, 0, SPRITE_POKE_BALL, STAY, NONE, 2, OLD_SEA_MAP
def_warps_to VERMILION_DOCK