kep-hack/engine/menus
Llinos Evans 3f6005f3f1 Refactor Item Constants
Alright, never put items after the floors. This is very, very bad, as it actually causes a myriad of problems whenever the game tries to assert the item list on its lonesome. Effectively, this has been adding floors. This caused the item descriptions to be offset by 21 spaces once you get to the TMs. The fact it worked before was a miracle.

Anyway, all considerations have been made when doing this, so it should all be just fine.

If you need to test if the items are ok, check the Up-Grade on Porygon, as it's the last in the list. Checks showed it was ok for me.

Also, Old Sea Chart now uses the localised name - Old Sea Map. This actually fits in-game, which is good.
2023-04-09 12:25:10 +01:00
..
display_text_id_init.asm Identify SPRITESTATEDATA2_ORIGFACINGDIRECTION 2020-07-07 16:57:51 -04:00
draw_badges.asm LOTS of things 2023-02-19 06:25:33 +00:00
draw_start_menu.asm Sync coordinate macros with pokecrystal 2020-07-07 11:30:10 -04:00
item_descriptions.asm Refactor Item Constants 2023-04-09 12:25:10 +01:00
league_pc.asm Label and document hFFD7 more accurately 2020-11-29 20:17:29 +00:00
main_menu.asm Many, many tweaks (Move Relearner!) 2023-04-02 19:56:44 +01:00
naming_screen.asm LOTS of things 2023-02-19 06:25:33 +00:00
oaks_pc.asm Fix file modes 2020-11-14 20:52:10 -06:00
party_menu.asm PokeDex is fixed 2022-09-03 19:24:56 -06:00
pc.asm Refactorize check button pressed (#340) 2021-11-05 15:40:15 -04:00
players_pc.asm Fix file modes 2020-11-14 20:52:10 -06:00
pokedex.asm Refactorize check button pressed (#340) 2021-11-05 15:40:15 -04:00
save.asm Remove artificial save delay 2022-08-31 14:26:56 +01:00
start_sub_menus.asm Item Descriptions! 2023-03-08 03:27:32 +00:00
swap_items.asm Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
text_box.asm Refactorize check button pressed (#340) 2021-11-05 15:40:15 -04:00