kep-hack/engine
Llinos Evans 3f6005f3f1 Refactor Item Constants
Alright, never put items after the floors. This is very, very bad, as it actually causes a myriad of problems whenever the game tries to assert the item list on its lonesome. Effectively, this has been adding floors. This caused the item descriptions to be offset by 21 spaces once you get to the TMs. The fact it worked before was a miracle.

Anyway, all considerations have been made when doing this, so it should all be just fine.

If you need to test if the items are ok, check the Up-Grade on Porygon, as it's the last in the list. Checks showed it was ok for me.

Also, Old Sea Chart now uses the localised name - Old Sea Map. This actually fits in-game, which is good.
2023-04-09 12:25:10 +01:00
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battle TECHNOLOGY IS INCREDIBLE! 2023-04-04 20:56:48 +01:00
debug Refactor Item Constants 2023-04-09 12:25:10 +01:00
events Regional trades for new forms 2023-04-08 23:37:36 +01:00
gfx Faster health bar 2022-12-08 16:11:29 +00:00
items Refactor Item Constants 2023-04-09 12:25:10 +01:00
link party_struct constants and ExchangeBytes size (#364) 2022-07-04 01:08:17 -04:00
math Identify some .asm_* labels 2022-07-10 21:11:03 -04:00
menus Refactor Item Constants 2023-04-09 12:25:10 +01:00
movie fixing a few small bugs 2022-09-28 10:46:42 +01:00
overworld faster spinners 2022-09-29 20:07:43 -06:00
pokemon Many, many tweaks (Move Relearner!) 2023-04-02 19:56:44 +01:00
slots Removing version differences, and adding Mew 2022-09-25 14:03:04 +01:00
flag_action.asm split code out of main.asm 2016-12-31 17:23:54 -08:00
joypad.asm Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
play_time.asm Identify some .asm_* labels 2022-07-10 21:11:03 -04:00
predefs.asm More WRAM label cleanup (still needs UNIONs and renaming) 2021-05-31 16:25:16 -04:00