mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-09-16 18:30:50 +12:00

This finishes Chief's event, with all the necessary components for the post-game Mewtwo fight sorted as well. I added an event the Master Ball sets for modular monologue text, for improved immersion. I have also fixed some bugs; - Fixed the oft-reported walking in trees bug in the Forest tileset. - Fixed the Oak's lab computer issue by just...removing the computer. I made the map symmetrical instead, feels a lot better to look at, at least for me. I think it was meant to have an event on it or something, but I couldn't find anything, felt like I was being gaslit. - Hopefully fixed the issue with the border blocks going weird after saving and resetting, by making the tileset directly point to the gym one, which Oak is meant to use. I am not sure how that glitch happened for ViWalls. - Fixed the Viridian Pre-Gym text scrolling issue. I still cannot replicate the crash bugs that some people have been experiencing and don't see anything that could be causing it. I also changed Trampel in Victory Road to Steelix, as mentioned by Gogocrafter.
20 lines
736 B
NASM
20 lines
736 B
NASM
RedsHouse2F_Object:
|
|
db $a ; border block
|
|
|
|
def_warp_events
|
|
warp_event 7, 1, REDS_HOUSE_1F, 3
|
|
warp_event 5, 1, SILPH_GAUNTLET_7F, 1 ; - Test Chief
|
|
;warp_event 5, 1, SILPH_CO_11F, 2 ; - Test J&J, Omega, & Giovanni. To test the Omega refight, change to SHOW in hide/show data, and set warp ID to 1.
|
|
;warp_event 5, 1, ROCKET_HIDEOUT_B4F, 2 ; - Test Giovanni 1
|
|
;warp_event 5, 1, MT_MOON_SQUARE, 1 ; - Test Shop, NPCs, and Crater
|
|
;warp_event 5, 1, CELESTE_HILL, 1 ; - Test GMolt
|
|
;warp_event 5, 1, INDIGO_PLATEAU_LOBBY, 1 ; easy league access
|
|
;warp_event 5, 1, GARNET_CAVERN_B1F, 1 ; Test GCuno
|
|
;warp_event 5, 1, FARAWAY_ISLAND_INSIDE, 1 ; Test Mew
|
|
|
|
def_bg_events
|
|
|
|
def_object_events
|
|
|
|
def_warps_to REDS_HOUSE_2F
|