kep-hack/engine/items
Llinos Evans 47f2683d85 Finish Chief, bug fixes
This finishes Chief's event, with all the necessary components for the post-game Mewtwo fight sorted as well. I added an event the Master Ball sets for modular monologue text, for improved immersion.

I have also fixed some bugs;
- Fixed the oft-reported walking in trees bug in the Forest tileset.
- Fixed the Oak's lab computer issue by just...removing the computer. I made the map symmetrical instead, feels a lot better to look at, at least for me. I think it was meant to have an event on it or something, but I couldn't find anything, felt like I was being gaslit.
- Hopefully fixed the issue with the border blocks going weird after saving and resetting, by making the tileset directly point to the gym one, which Oak is meant to use. I am not sure how that glitch happened for ViWalls.
- Fixed the Viridian Pre-Gym text scrolling issue.

I still cannot replicate the crash bugs that some people have been experiencing and don't see anything that could be causing it.

I also changed Trampel in Victory Road to Steelix, as mentioned by Gogocrafter.
2023-07-27 14:39:24 +01:00
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get_bag_item_quantity.asm Add subdirectories to engine/ similar to pokecrystal 2020-07-02 23:30:21 -04:00
inventory.asm Sync more with pokeyellow 2020-11-05 13:23:57 -05:00
item_effects.asm Finish Chief, bug fixes 2023-07-27 14:39:24 +01:00
itemfinder.asm fix item finder issue properly 2022-08-31 17:52:21 +01:00
subtract_paid_money.asm Add subdirectories to engine/ similar to pokecrystal 2020-07-02 23:30:21 -04:00
tm_prices.asm Fix file modes 2020-11-14 20:52:10 -06:00
tmhm.asm Fix file modes 2020-11-14 20:52:10 -06:00
tms.asm Fix file modes 2020-11-14 20:52:10 -06:00
town_map.asm A few updates 2023-05-19 16:17:44 +01:00