kep-hack/data/maps/objects/GiovannisRoom.asm
Llinos Evans abaff60797 Refactor Giovanni's Room, restore Rocket Hideout B1F
With the way KEP is shaping up, the Rocket Hideout can easily stay with little issue. I don't expect it to be a problem at all. Therefore, in the interest of keeping Lavender Tower's progression the same, it's being restored. I do expect some Lavender Tower floors to be nommed, though.

I expect Silph to also be salvageable but I also really hate Silph.

Oh, also, the Game Corner guard has been buffed. He sucks. They call that a guard??
2023-05-02 02:48:41 +01:00

20 lines
604 B
NASM

GiovannisRoom_Object:
db $2e ; border block
def_warp_events
warp_event 5, 4, VIRIDIAN_GYM, 3
warp_event 17, 4, VIRIDIAN_CITY, 6
def_bg_events
def_object_events
object_event 4, 22, SPRITE_PAPER, STAY, DOWN, 1
object_event 17, 8, SPRITE_PAPER, STAY, RIGHT, 2
object_event 17, 15, SPRITE_PAPER, STAY, DOWN, 3
object_event 8, 16, SPRITE_PAPER, STAY, RIGHT, 4
object_event 17, 22, SPRITE_POKE_BALL, STAY, NONE, 5, TM_EARTHQUAKE
object_event 5, 22, SPRITE_POKE_BALL, STAY, NONE, 6, PROTECTOR
object_event 6, 17, SPRITE_ROCKET, STAY, LEFT, 7, OPP_ROCKET, 8
def_warps_to GIOVANNIS_ROOM