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With me moving the Trainer AI elsewhere, I was able to optimise the party stuff a little bit. There's a lot more space and from what I can tell it works fine. There are now three separate files - one for standard trainers, one for the rival & oak, and one for scaled parties (aka gym battles and related). This is mainly for organisational purposes. If I run out of space again, I'll rework the Trainer AI script to pull parties another way, storing the party files in individual banks. |
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| .. | ||
| move_effects | ||
| animations.asm | ||
| battle_transitions.asm | ||
| common_text.asm | ||
| core.asm | ||
| decrement_pp.asm | ||
| display_effectiveness.asm | ||
| draw_hud_pokeball_gfx.asm | ||
| effects.asm | ||
| end_of_battle.asm | ||
| experience.asm | ||
| get_trainer_name.asm | ||
| ghost_marowak_anim.asm | ||
| init_battle_variables.asm | ||
| link_battle_versus_text.asm | ||
| misc.asm | ||
| print_type.asm | ||
| read_trainer_party.asm | ||
| safari_zone.asm | ||
| save_trainer_name.asm | ||
| scale_sprites.asm | ||
| scroll_draw_trainer_pic.asm | ||
| trainer_ai.asm | ||
| unused_stats_functions.asm | ||
| wild_encounters.asm | ||