kep-hack/engine
Llinos Evans 57186bb2a0 Re-frame Red/Green character options
This re-frames the intro to have Red and Green be framed in a gender neutral manner. The main aim here is to be a bit more appealing to the NB types, be more consistent with the modern game's approach to gender, and allow people to feel comfier with Red's androgynous appearance.

Oh, and there's a confirmation option to utilise this more effectively, along with some cool transitions. Very happy with this commit.
2023-09-07 21:21:15 +01:00
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battle Move Animation Photosensitivity Enhancements 2023-09-07 16:03:07 +01:00
debug Move Animation Photosensitivity Enhancements 2023-09-07 16:03:07 +01:00
events Bug Fixes & Enhancements 2023-09-02 19:33:14 +01:00
gfx Adding data for Silph Gauntlet Trainers (2, 3, 5F) 2023-07-15 22:07:51 +01:00
items Multiple bug fixes 2023-08-31 02:48:01 +01:00
link Merge branch 'master' of https://github.com/pret/pokered 2022-12-28 17:38:38 -06:00
math Identify some .asm_* labels 2022-07-10 21:11:03 -04:00
menus Groundwork 2023-07-12 17:44:25 +01:00
movie Re-frame Red/Green character options 2023-09-07 21:21:15 +01:00
overworld Multiple bug fixes 2023-08-31 02:48:01 +01:00
pokemon Fix HP display issues on DV/Stat Exp viewer 2023-09-02 11:07:32 +01:00
slots A few small improvements 2023-04-29 18:10:11 +01:00
battletentdata.asm remove jack from the tent 2023-05-15 09:45:45 +01:00
flag_action.asm split code out of main.asm 2016-12-31 17:23:54 -08:00
joypad.asm Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
play_time.asm Identify some .asm_* labels 2022-07-10 21:11:03 -04:00
predefs.asm More WRAM label cleanup (still needs UNIONs and renaming) 2021-05-31 16:25:16 -04:00