kep-hack/engine/battle
Llinos Evans bdb19859c2 Move Animation Photosensitivity Enhancements
This changes the animations for various vanilla moves with the aim of reducing photosensitive reactions. KEP is going to chiefly be played on emulators, and thus players will experience flashing that is meant to be dimmed by a Game Boy screen. This is dangerous, so here we are.

Many moves have been given black screens which 1) Look cool as fuck, Thunderbolt and Blizzard are really nice and 2) bypass flashing. Others have had their flashing reduced or outright removed.

Blizzard has been given special treatment, having the second part of its animation given an Ice Rise clip like Ice Beam. This, coupled with the darkness, looks ace.

Changed moves include:
Body Slam, Glare, Dazzling Gleam (oops), Disable, Blizzard, BubbleBeam, Confusion, Dream Eater, Explosion, Guillotine, Hyper Beam, Mega Kick, Mega Punch, Psychic, Reflect, Rock Slide, Selfdestruct, Spore, and Thunderbolt;
2023-09-07 16:03:07 +01:00
..
move_effects
animations.asm Move Animation Photosensitivity Enhancements 2023-09-07 16:03:07 +01:00
battle_transitions.asm
common_text.asm
core.asm
decrement_pp.asm
display_effectiveness.asm
draw_hud_pokeball_gfx.asm
effects.asm
end_of_battle.asm
experience.asm
get_trainer_name.asm
ghost_marowak_anim.asm
init_battle_variables.asm
link_battle_versus_text.asm
misc.asm
print_type.asm
read_trainer_party.asm
safari_zone.asm
save_trainer_name.asm
scale_sprites.asm
scroll_draw_trainer_pic.asm
trainer_ai.asm
unused_stats_functions.asm
wild_encounters.asm