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![]() This feature was removed misunderstanding its actual use: if filename passed to load_asm() is in defaults the correct current main asm file is loaded. This saves us from knowing which actually is the current name of the "main" asm file, because the correct one is chosen automatically (unless, of course, the passed filename is not in the defaults list. |
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extras | ||
gfx | ||
maps | ||
music | ||
pic | ||
text | ||
.gitignore | ||
constants.asm | ||
main.asm | ||
Makefile | ||
music.asm | ||
pokeblue.asm | ||
pokered.asm | ||
README | ||
textpre.py |
This is a disassembly of Pokémon Red. It uses the following ROM as a base: Pokemon Red (UE) [S][!].gb (MD5: 3d45c1ee9abd5738df46d2bdda8b57dc) To assemble, first install RGBDS and put it in your path. The version of RGBDS needed is rgbds-linux: https://github.com/bentley/rgbds/ git://github.com/bentley/rgbds.git Then copy the Pokémon ROM to this directory as "baserom.gbc". Then run "make" in your shell. This will output a file named "pokered.gbc". Our IRC channel is located here: server nucleus.kafuka.org, channel #skeetendo