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![]() Please stop asking me about the sprite limit i beg u Ok so this commit does the following; - Oak's Lab now uses the Fossil Lab tileset, featuring lots of new contraptions etc to make up for the old removed aides. - Places the Pikachu and Eevee starters in a new place, which results in a slightly blocky mess, but does the job. - Fossil Lab tileset graphic has many new things. Lots of bad tiles in the blockset in case we want to use this more. - Changes the rival's pathing so he, y'know, works on the new map... - Re-adds the Oak email thing, but I had to do like 4 stupid workarounds because it was broken for unknown reasons. Just made it a generic bg event with no issues. - Removed the old oak email event; no visible difference. |
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bike_riding_tilesets.asm | ||
bookshelf_tile_ids.asm | ||
collision_tile_ids.asm | ||
cut_tree_blocks.asm | ||
door_tile_ids.asm | ||
dungeon_tilesets.asm | ||
escape_rope_tilesets.asm | ||
ledge_tiles.asm | ||
pair_collision_tile_ids.asm | ||
spinner_tiles.asm | ||
tileset_headers.asm | ||
warp_carpet_tile_ids.asm | ||
warp_pad_hole_tile_ids.asm | ||
warp_tile_ids.asm | ||
water_tilesets.asm |