kep-hack/scripts/FarawayIslandInside.asm
May Evans 78ae4e9029 Move Mew, add Old Sea Chart, add wild data
I am 90% sure something will bug out, can't test the map right now for obvious reasons. Tested everything else, though.

Mostly copied data from Cinnabar Volcano while commenting out Vermillion Dock Mew info to move it.

Wild data has been added along with a fishing group, just dummied out slots.

Old Sea Chart is a clone of the Citrine Pass which is all it needs to be. It is obtainable near the truck.
2022-10-16 09:05:26 +01:00

39 lines
857 B
NASM

FarawayIslandInside_Script:
call EnableAutoTextBoxDrawing
ld hl, FarawayIslandInsideTrainerHeaders
ld de, FarawayIslandInside_ScriptPointers
ld a, [wFarawayIslandInsideCurScript]
call ExecuteCurMapScriptInTable
ld [wFarawayIslandInsideCurScript], a
ret
FarawayIslandInside_ScriptPointers:
dw CheckFightingMapTrainers
dw DisplayEnemyTrainerTextAndStartBattle
dw EndTrainerBattle
FarawayIslandInside_TextPointers:
dw FarawayIslandInsideText2
FarawayIslandInsideTrainerHeaders:
def_trainers
MewTrainerHeader:
trainer EVENT_BEAT_MEW, 0, MewBattleText, MewBattleText, MewBattleText
db -1 ; end
FarawayIslandInsideText2:
text_asm
ld hl, MewTrainerHeader
call TalkToTrainer
jp TextScriptEnd
MewBattleText:
text_far _MewtwoBattleText ; Mew!
text_asm
ld a, MEW
call PlayCry
call WaitForSoundToFinish
jp TextScriptEnd
text_end ; unused