kep-hack/data/tilesets
Martha Schilling cf504c7f8f 1.3 prep: Part A
Uploading some of the 1.3 stuff to begin with, mainly the changes that are fully finished so far.

- After earning all 8 badges, the trainers in Celadon University get a decent level increase, allowing for a much better grinding spot between Victory Road and the Pokemon League.

- A handful of changes to move animations, credit to wrulfy for implementing some of these in their Carmine Red hack:
     - Struggle has the user bouncing up and down similarly to Splash, rather than shaking back and forth.
     - Slam has the user move forward while attacking.
     - Mega Kick has the user move back, then lunging forward while attacking.
     - Jump Kick has the user move forward while attacking, as well as a sound effect change.
     - Horn Drill uses a unique animation of a rotating star effect, as well as darkening the screen.
     - Both confusion-inflicting status moves show birds circling the enemy.
     - Hyper Beam is slightly slower, and shakes the screen after the hit.
     - Drill Peck uses the same circling star animation as Horn Drill.
     - Solar Beam has a 'gathering energy' effect while lighting up the screen.
     - SmokeScreen is a lot faster.
     - Skull Bash shakes the screen and moves the user horizontally while attacking.
     - Hi Jump Kick made slightly faster.
     - Dazzling Gleam lights up the screen and has been made slightly longer.
     - Acid Armor has been given a proper animatio, and no longer makes the user invisible.

- It's now possible to Escape Rope out of the SS Anne and Silph Gauntlet 3F.

- Changes made to a handful of Victory Road and Silph Gauntlet trainer parties.

- Slight level buffs to the Elite 4 initial matches, and significant buffs to their rematches.

- Silph Gauntlet Gym rematches have been increased by a few levels, and Chief has been similarly buffed.

- Slight encounter tweaks to Route 23

- Level buffs to Victory Road's wild encounters

- Minor text fixes

-
2024-03-09 11:34:22 +00:00
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bike_riding_tilesets.asm Celeste Hill & tileset 2023-04-18 17:30:57 +01:00
bookshelf_tile_ids.asm Citrine Mart 2023-04-28 03:08:54 +01:00
collision_tile_ids.asm Oak's Lab improvements 2023-12-26 12:26:16 +00:00
cut_tree_blocks.asm Indent comments that describe data table macro formats 2020-07-15 12:39:50 -04:00
door_tile_ids.asm Actually working postgame warps! 2023-12-08 17:37:41 +00:00
dungeon_tilesets.asm BIG changes to postgame island 2023-06-17 20:36:01 +01:00
escape_rope_tilesets.asm 1.3 prep: Part A 2024-03-09 11:34:22 +00:00
ledge_tiles.asm Clean up some data, using macros for multiline list entries 2020-07-14 13:32:09 -04:00
pair_collision_tile_ids.asm Actually working postgame warps! 2023-12-08 17:37:41 +00:00
spinner_tiles.asm mini update 2023-11-22 12:25:46 +00:00
tileset_headers.asm Seagallop Ferry Port 2023-11-25 19:22:15 +00:00
warp_carpet_tile_ids.asm Actually working postgame warps! 2023-12-08 17:37:41 +00:00
warp_pad_hole_tile_ids.asm Indent comments that describe data table macro formats 2020-07-15 12:39:50 -04:00
warp_tile_ids.asm Actually working postgame warps! 2023-12-08 17:37:41 +00:00
water_tilesets.asm this is a commit. 2023-12-02 16:02:40 +00:00