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![]() This finishes Chief's event, with all the necessary components for the post-game Mewtwo fight sorted as well. I added an event the Master Ball sets for modular monologue text, for improved immersion. I have also fixed some bugs; - Fixed the oft-reported walking in trees bug in the Forest tileset. - Fixed the Oak's lab computer issue by just...removing the computer. I made the map symmetrical instead, feels a lot better to look at, at least for me. I think it was meant to have an event on it or something, but I couldn't find anything, felt like I was being gaslit. - Hopefully fixed the issue with the border blocks going weird after saving and resetting, by making the tileset directly point to the gym one, which Oak is meant to use. I am not sure how that glitch happened for ViWalls. - Fixed the Viridian Pre-Gym text scrolling issue. I still cannot replicate the crash bugs that some people have been experiencing and don't see anything that could be causing it. I also changed Trampel in Victory Road to Steelix, as mentioned by Gogocrafter. |
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bike_riding_tilesets.asm | ||
bookshelf_tile_ids.asm | ||
collision_tile_ids.asm | ||
cut_tree_blocks.asm | ||
door_tile_ids.asm | ||
dungeon_tilesets.asm | ||
escape_rope_tilesets.asm | ||
ledge_tiles.asm | ||
pair_collision_tile_ids.asm | ||
spinner_tiles.asm | ||
tileset_headers.asm | ||
warp_carpet_tile_ids.asm | ||
warp_pad_hole_tile_ids.asm | ||
warp_tile_ids.asm | ||
water_tilesets.asm |