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This was an interesting thought exercise. As you can see, this code adds a scaling function for when you reach the KEP post-game. These teams are very powerful and a strong test of the player's skills. I did, however, remove the Legendary Pokemon from the first three's teams. They felt a little bit out there and kind of decrease the significance of the player's. Plus, we just went through hell adding conditional Hall of Fame respawns. The Elite Four use refight text based on their LGPE appearances. It's honestly a little odd, so if it's too much, the FRLG conditional text could be used instead. I like the way Agatha's plays out, though... Anyway, stupid hacky implementation done, please don't look at how I did the champion's trainer number.
178 lines
2.9 KiB
NASM
178 lines
2.9 KiB
NASM
_GaryChampionIntroText::
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text "<RIVAL>: Hey!"
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para "I was looking" ; this just barely works for a refight
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line "forward to seeing"
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cont "you, <PLAYER>!"
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para "My rival should"
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line "be strong to keep"
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cont "me sharp!"
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para "While working on"
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line "#DEX, I looked"
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cont "all over for"
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cont "powerful #MON!"
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para "Not only that, I"
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line "assembled teams"
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cont "that would beat"
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cont "any #MON type!"
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para "And now!"
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para "I'm the #MON"
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line "LEAGUE champion!"
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para "<PLAYER>! Do you"
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line "know what that"
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cont "means?"
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para "I'll tell you!"
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para "I am the most"
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line "powerful trainer"
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cont "in the world!"
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done
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_GaryDefeatedText::
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text "NO!"
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line "That can't be!"
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cont "You beat my best!"
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para "After all that"
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line "work to become"
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cont "LEAGUE champ?"
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para "My reign is over"
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line "already?"
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cont "It's not fair!"
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prompt
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_GaryVictoryText::
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text "Hahaha!"
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line "I won, I won!"
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para "I'm too good for"
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line "you, <PLAYER>!"
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para "You did well to"
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line "even reach me,"
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cont "<RIVAL>, the"
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cont "#MON genius!"
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para "Nice try, loser!"
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line "Hahaha!"
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prompt
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_GaryText_76103::
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text "Why?"
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line "Why did I lose?"
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para "I never made any"
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line "mistakes raising"
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cont "my #MON..."
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para "Darn it! You're"
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line "the new #MON"
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cont "LEAGUE champion!"
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para "Although I don't"
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line "like to admit it."
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done
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_GaryText2::
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text "OAK: <PLAYER>!"
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done
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_GaryText_76120::
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text "OAK: So, you won!"
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line "Congratulations!"
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cont "You're the new"
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cont "#MON LEAGUE"
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cont "champion!"
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para "You've grown up so"
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line "much since you"
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cont "first left with"
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cont "@"
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text_ram wcd6d
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text "!"
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para "<PLAYER>, you have"
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line "come of age!"
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done
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_GaryText_76125::
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text "OAK: <RIVAL>! I'm"
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line "disappointed!"
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para "I came when I"
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line "heard you beat"
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cont "the ELITE FOUR!"
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para "But, when I got"
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line "here, you had"
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cont "already lost!"
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para "<RIVAL>! Do you"
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line "understand why"
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cont "you lost?"
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para "You have forgotten"
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line "to treat your"
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cont "#MON with"
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cont "trust and love!"
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para "Without them, you"
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line "will never become"
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cont "a champ again!"
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done
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_GaryText_7612a::
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text "OAK: <PLAYER>!"
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para "You understand"
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line "that your victory"
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cont "was not just your"
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cont "own doing!"
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para "The bond you share"
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line "with your #MON"
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cont "is marvelous!"
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para "<PLAYER>!"
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line "Come with me!"
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done
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; this stuff is unused for now the champion room is kinda complicated
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; may not use at all as this whole title defence thing was only rly started in gen 7
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_BlueRematchText::
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text "uhhh"
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done
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_BlueRematchEndBattleText::
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text "Aw man,"
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line "what was I"
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cont "doing?"
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prompt
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_BlueRematchAfterBattleText::
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text "Tch..."
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para "As long as I can"
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line "battle strong"
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cont "TRAINERs, I don't"
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cont "care what happens."
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para "You get what I"
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line "mean, right?"
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cont "You'd better come"
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cont "back again!"
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para "For now, though..."
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line "Go through."
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done
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