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This adds Damien, the Charmander trainer, with text changed to be more accurate to his character. I've also moved the Pewter Rod House nearby, as it makes more sense for it to be in the Water-type area. However, it seems to load oddly. I have also integrated the Pikachu/Eevee Mode more, with architecture that it can make it more easily modified. This'll come into play for the Squirtle event. I have also erased further misinformation the game gives about burns, and changed the Viridian Pre-Gym accordingly, to talk about confusion, which lacks a Trainer Tips sign.
29 lines
929 B
NASM
29 lines
929 B
NASM
PewterCity_Object:
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db $a ; border block
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def_warp_events
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warp_event 14, 7, MUSEUM_1F, 1
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warp_event 19, 5, MUSEUM_1F, 3
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warp_event 16, 17, PEWTER_GYM, 1
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warp_event 29, 13, PEWTER_NIDORAN_HOUSE, 1
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warp_event 23, 17, PEWTER_MART, 1
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warp_event 7, 29, PEWTER_SPEECH_HOUSE, 1
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warp_event 13, 25, PEWTER_POKECENTER, 1
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def_bg_events
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bg_event 19, 29, 6 ; PewterCityText6
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bg_event 33, 19, 7 ; PewterCityText7
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bg_event 24, 17, 8 ; MartSignText
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bg_event 14, 25, 9 ; PokeCenterSignText
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bg_event 15, 9, 10 ; PewterCityText10
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bg_event 11, 17, 11 ; PewterCityText11
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bg_event 25, 23, 12 ; PewterCityText12
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def_object_events
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object_event 8, 15, SPRITE_COOLTRAINER_F, STAY, NONE, 1 ; person
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object_event 17, 25, SPRITE_COOLTRAINER_M, STAY, NONE, 2 ; person
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object_event 27, 17, SPRITE_SUPER_NERD, STAY, NONE, 3 ; person
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object_event 26, 25, SPRITE_SUPER_NERD, WALK, LEFT_RIGHT, 4 ; person
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def_warps_to PEWTER_CITY
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