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Rangi 6ef36800b0 Replace raw hex values with HRAM constants
To do: turn constants into labels and use ldh
2020-07-03 22:22:09 -04:00
.travis Add Travis webhook for tools/unnamed.py 2020-06-28 20:23:26 -04:00
audio Replace raw hex values with HRAM constants 2020-07-03 22:22:09 -04:00
constants Replace raw hex values with HRAM constants 2020-07-03 22:22:09 -04:00
data Replace raw hex values with HRAM constants 2020-07-03 22:22:09 -04:00
engine Replace raw hex values with HRAM constants 2020-07-03 22:22:09 -04:00
gfx Factor out graphics INCBINs from main.asm to gfx/*.asm 2020-07-03 17:43:55 -04:00
home Replace raw hex values with HRAM constants 2020-07-03 22:22:09 -04:00
macros H_CONSTANTNAMES -> hConstantNames 2020-07-03 19:59:41 -04:00
maps Rename map files, labels, and constants to be consistent and work with Polished Map 2019-01-01 23:33:10 -05:00
scripts Replace raw hex values with HRAM constants 2020-07-03 22:22:09 -04:00
text Add subdirectories to data/ similar to pokecrystal 2020-07-03 11:51:00 -04:00
tools Add Travis webhook for tools/unnamed.py 2020-06-28 20:23:26 -04:00
.gitattributes
.gitignore
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.travis.yml Actually run .travis/webhook.sh 2020-06-28 20:26:44 -04:00
audio.asm INCLUDE "engine/pokemon/bills_pc.asm" in main.asm, not audio.asm 2020-07-03 01:09:58 -04:00
charmap.asm
constants.asm tilesets.asm -> tileset_constants.asm 2020-07-03 16:45:00 -04:00
home.asm Replace raw hex values with HRAM constants 2020-07-03 22:22:09 -04:00
hram.asm Replace raw hex values with HRAM constants 2020-07-03 22:22:09 -04:00
INSTALL.md
layout.link Reorganize home header 2020-07-03 13:03:21 -04:00
macros.asm Organize macros/ like pokecrystal 2020-07-03 16:37:47 -04:00
main.asm Factor out graphics INCBINs from main.asm to gfx/*.asm 2020-07-03 17:43:55 -04:00
Makefile Move graphics-only object file sources into gfx/ 2020-07-03 17:32:21 -04:00
maps.asm data/mapHeaders -> data/maps/headers; data/mapObjects -> data/maps/objects 2020-07-03 18:19:56 -04:00
README.md
roms.md5
sram.asm
text.asm Reorganize constants/ 2020-07-03 12:44:47 -04:00
vram.asm
wram.asm Replace raw hex values with HRAM constants 2020-07-03 22:22:09 -04:00

Pokémon Red and Blue

This is a disassembly of Pokémon Red and Blue.

It builds the following roms:

  • Pokemon Red (UE) [S][!].gb md5: 3d45c1ee9abd5738df46d2bdda8b57dc
  • Pokemon Blue (UE) [S][!].gb md5: 50927e843568814f7ed45ec4f944bd8b

To set up the repository, see INSTALL.md.

See also