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Alright so this is the start of producing a new and improved pass system - one that actually works. Long story short: Now there are three dock entrances. One for the S.S. Anne, one for Citrine City, and one for Faraway Island. I don't like it, but the old system literally just would not work, and with the time span in mind, I just want to use this instead. Here's how it works; - Usual S.S. Anne trigger is used, but with a new coordinate range. - When triggered, check the coordinates the player is in; if it's not the usual S.S. Anne one, they're getting kicked to a new script. - Use that to flag the player as usual. Glitches: - Triggering these multiple times causes strange jank, including crashes. I have the player forced into the new maps for now, but even going back can cause issues. I don't understand it. - Citrine City's warp just...doesn't work, presumably due to a warp limit. However, after chopping off the warps so there's one each, it still happens. These glitches need fixing before KEP can launch. |
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| .. | ||
| battle | ||
| battle_anims | ||
| credits | ||
| events | ||
| items | ||
| maps | ||
| moves | ||
| pokemon | ||
| sgb | ||
| sprites | ||
| text | ||
| tilesets | ||
| trainers | ||
| types | ||
| wild | ||
| growth_rates.asm | ||
| icon_pointers.asm | ||
| player_names.asm | ||
| player_names_list.asm | ||
| predef_pointers.asm | ||
| text_boxes.asm | ||
| text_predef_pointers.asm | ||
| tilemaps.asm | ||
| yes_no_menu_strings.asm | ||