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Also used in PureRGB. Gives the player the option to use another Repel after the last one runs out. I had to remove some debug features in order to fit it in, but it won't have an effect on the regular game. Hopefully. |
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| .. | ||
| get_bag_item_quantity.asm | ||
| inventory.asm | ||
| item_effects.asm | ||
| itemfinder.asm | ||
| subtract_paid_money.asm | ||
| tm_prices.asm | ||
| tmhm.asm | ||
| tms.asm | ||
| town_map.asm | ||