kep-hack/data/tilesets
Martha Schilling 7c5c2a3047 mini update
- Tiles now animate correctly while still being sped up (credit to jojobear13!)

- Fixed issues with certain cave maps being glitched after importing the new tileset for Seafoam

- Gave Celeste Hill Cave the same palette as the exterior areas

- Fixed an inconsistency in Koga's pre-fight script
2023-11-22 12:25:46 +00:00
..
bike_riding_tilesets.asm Celeste Hill & tileset 2023-04-18 17:30:57 +01:00
bookshelf_tile_ids.asm Citrine Mart 2023-04-28 03:08:54 +01:00
collision_tile_ids.asm would you believe me if i told you this still isnt done 2023-11-20 11:00:20 +00:00
cut_tree_blocks.asm Indent comments that describe data table macro formats 2020-07-15 12:39:50 -04:00
door_tile_ids.asm BIG changes to postgame island 2023-06-17 20:36:01 +01:00
dungeon_tilesets.asm BIG changes to postgame island 2023-06-17 20:36:01 +01:00
escape_rope_tilesets.asm BIG changes to postgame island 2023-06-17 20:36:01 +01:00
ledge_tiles.asm Clean up some data, using macros for multiline list entries 2020-07-14 13:32:09 -04:00
pair_collision_tile_ids.asm would you believe me if i told you this still isnt done 2023-11-20 11:00:20 +00:00
spinner_tiles.asm mini update 2023-11-22 12:25:46 +00:00
tileset_headers.asm Shinjuku Jack, final Mewtwo theme 2023-07-16 17:14:43 +01:00
warp_carpet_tile_ids.asm RGBDS syntax updates (#358) 2022-06-06 17:25:31 -04:00
warp_pad_hole_tile_ids.asm Indent comments that describe data table macro formats 2020-07-15 12:39:50 -04:00
warp_tile_ids.asm would you believe me if i told you this still isnt done 2023-11-20 11:00:20 +00:00
water_tilesets.asm added DOJO to tilesets that have no shore; fixes fish/surf in Lance's room 2023-10-02 13:58:13 -05:00