mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-11-06 13:40:58 +13:00
- Tiles now animate correctly while still being sped up (credit to jojobear13!) - Fixed issues with certain cave maps being glitched after importing the new tileset for Seafoam - Gave Celeste Hill Cave the same palette as the exterior areas - Fixed an inconsistency in Koga's pre-fight script |
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| .. | ||
| bike_riding_tilesets.asm | ||
| bookshelf_tile_ids.asm | ||
| collision_tile_ids.asm | ||
| cut_tree_blocks.asm | ||
| door_tile_ids.asm | ||
| dungeon_tilesets.asm | ||
| escape_rope_tilesets.asm | ||
| ledge_tiles.asm | ||
| pair_collision_tile_ids.asm | ||
| spinner_tiles.asm | ||
| tileset_headers.asm | ||
| warp_carpet_tile_ids.asm | ||
| warp_pad_hole_tile_ids.asm | ||
| warp_tile_ids.asm | ||
| water_tilesets.asm | ||