mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-09-16 18:30:50 +12:00

In the name of making Pikachu/Eevee mode more accurate to Yellow, the starter trio are being made obtainable. However, I am also improving it in some respects to make it more accurate. In the anime, the Hidden Village is between Cerulean and Vermillion, so Yellow's implementation is inaccurate. It also pushes the Jynx trader out of the house, which is undesirable. Thus, Melanie has been placed in the Day Care to give more reason to go there, as well as make the Day Care look more like the one from FireRed and LeafGreen. In the name of this, a PC has been added as well, allowing for easier utility around the Day Care itself. Bulbasaur is currently allergic to hiding for some reason but we'll figure that out later.
350 lines
5 KiB
NASM
350 lines
5 KiB
NASM
_ItemUseText001::
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text "<PLAYER> used@"
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text_end
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_ItemUseText002::
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text_ram wStringBuffer
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text "!"
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done
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_GotOnBicycleText1::
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text "<PLAYER> got on the@"
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text_end
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_GotOnBicycleText2::
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text_ram wStringBuffer
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text "!"
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prompt
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_GotOffBicycleText1::
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text "<PLAYER> got off@"
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text_end
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_GotOffBicycleText2::
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text "the @"
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text_ram wStringBuffer
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text "."
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prompt
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_ThrewAwayItemText::
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text "Threw away"
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line "@"
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text_ram wcd6d
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text "."
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prompt
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_IsItOKToTossItemText::
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text "Is it OK to toss"
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line "@"
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text_ram wStringBuffer
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text "?"
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prompt
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_TooImportantToTossText::
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text "That's too impor-"
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line "tant to toss!"
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prompt
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_AlreadyKnowsText::
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text_ram wcd6d
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text " knows"
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line "@"
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text_ram wStringBuffer
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text "!"
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prompt
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_ConnectCableText::
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text "Okay, connect the"
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line "cable like so!"
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prompt
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_TradedForText::
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text "<PLAYER> traded"
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line "@"
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text_ram wInGameTradeGiveMonName
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text " for"
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cont "@"
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text_ram wInGameTradeReceiveMonName
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text "!@"
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text_end
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_WannaTrade1Text::
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text "I'm looking for"
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line "@"
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text_ram wInGameTradeGiveMonName
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text "! Wanna"
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para "trade one for"
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line "@"
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text_ram wInGameTradeReceiveMonName
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text "? "
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done
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_NoTrade1Text::
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text "Awww!"
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line "Oh well..."
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done
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_WrongMon1Text::
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text "What? That's not"
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line "@"
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text_ram wInGameTradeGiveMonName
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text "!"
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para "If you get one,"
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line "come back here!"
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done
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_Thanks1Text::
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text "Hey, thanks!"
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done
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_AfterTrade1Text::
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text "Isn't my old"
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line "@"
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text_ram wInGameTradeReceiveMonName
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text " great?"
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done
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_WannaTrade2Text::
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text "Hello there! Do"
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line "you want to trade"
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para "your @"
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text_ram wInGameTradeGiveMonName
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text_start
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line "for @"
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text_ram wInGameTradeReceiveMonName
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text "?"
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done
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_NoTrade2Text::
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text "Well, if you"
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line "don't want to..."
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done
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_WrongMon2Text::
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text "Hmmm? This isn't"
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line "@"
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text_ram wInGameTradeGiveMonName
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text "."
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para "Think of me when"
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line "you get one."
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done
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_Thanks2Text::
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text "Thanks!"
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done
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_AfterTrade2Text::
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text "The @"
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text_ram wInGameTradeGiveMonName
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text " you"
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line "traded to me"
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para "went and evolved!"
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done
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_WannaTrade3Text::
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text "Hi! Do you have"
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line "@"
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text_ram wInGameTradeGiveMonName
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text "?"
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para "Want to trade it"
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line "for @"
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text_ram wInGameTradeReceiveMonName
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text "?"
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done
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_NoTrade3Text::
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text "That's too bad."
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done
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_WrongMon3Text::
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text "...This is no"
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line "@"
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text_ram wInGameTradeGiveMonName
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text "."
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para "If you get one,"
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line "trade it with me!"
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done
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_Thanks3Text::
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text "Thanks pal!"
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done
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_AfterTrade3Text::
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text "How is my old"
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line "@"
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text_ram wInGameTradeReceiveMonName
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text "?"
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para "My @"
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text_ram wInGameTradeGiveMonName
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text " is"
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line "doing great!"
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done
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_WannaTrade6Text::
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text "No way! The"
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line "Combat Breed is"
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cont "way better!"
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para "You agree, right?"
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line "Trade me your"
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cont "TAUROS!"
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done
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_WrongMon6Text::
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text "What? That's not"
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line "@"
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text_ram wInGameTradeGiveMonName
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text "!"
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para "Come on, back"
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line "me up here!"
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done
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_Thanks6Text::
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text "I knew you would"
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line "agree!"
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done
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_AfterTrade6Text::
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text "Isn't the Combat"
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line "Breed amazing?"
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para "HI JUMP KICK is"
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line "so worth it!"
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done
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_WannaTrade7Text::
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text "It's obvious."
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line "The Aqua Breed"
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cont "is superior."
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para "Surely you agree."
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line "Trade me your"
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cont "TAUROS!"
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done
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_WrongMon7Text::
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text "Huh? That's not"
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line "@"
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text_ram wInGameTradeGiveMonName
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text "!"
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para "Time is of the"
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line "essence! Bring"
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cont "me one!"
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done
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_AfterTrade7Text::
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text "Isn't the Aqua"
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line "Breed perfect?"
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para "TAUROS clearly"
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line "works best with"
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cont "HYDRO PUMP."
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done
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_WannaTrade8Text::
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text "I can't believe"
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line "we're arguing"
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cont "this! The Blaze"
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cont "Breed is king!"
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para "Hey, you! Trade"
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line "me your TAUROS!"
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done
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_WrongMon8Text::
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text "What? That's not"
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line "@"
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text_ram wInGameTradeGiveMonName
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text "!"
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para "You pulling my"
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line "leg?"
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done
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_AfterTrade8Text::
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text "Hey! What do"
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line "you think?"
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para "FIRE SPIN helps"
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line "TAUROS a lot,"
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cont "huh?"
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done
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_NothingToCutText::
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text "There isn't"
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line "anything to CUT!"
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prompt
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_UsedCutText::
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text_ram wcd6d
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text " hacked"
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line "away with CUT!"
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prompt
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_WannaTrade4Text::
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text "I'm the TRADER!"
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line "I love to help"
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para "trainers evolve"
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line "their #MON!"
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para "Wanna trade?"
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done
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_NoTrade4Text::
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text "Ok, maybe next"
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line "time then."
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done
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_Thanks4Text::
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text "There we go!"
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para "Hope I helped!"
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done
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_WannaTrade5Text::
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text "In my region, we"
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line "have our own"
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cont "@"
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text_ram wInGameTradeGiveMonName
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text "!"
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para "Want to trade me"
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line "yours?"
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done
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_NoTrade5Text::
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text "Ok, maybe next"
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line "time then."
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done
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_ClefairyText::
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text "CLEFAIRY: Pi"
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line "pippippi!@"
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text_end
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_TMNPCNoRoomText::
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text "You have no"
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line "room for this!"
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done
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_OddishText::
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text "ODDISH: Orddissh!@"
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text_end
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_SandshrewText::
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text "SANDSHREW: Pikii!@"
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text_end
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_BulbasaurText::
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text "BULBASAUR: Bubba!"
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line "Zoar!@"
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text_end
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