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This adds all the required architecture for the new maps to work, as well as Kinchou01 to play when in Celeste Hill itself. This doesn't add the events, though.
12 lines
169 B
NASM
12 lines
169 B
NASM
BrunswickGrotto_Object:
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db $0 ; border block
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def_warp_events
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warp_event 4, 11, 0, REDS_HOUSE_2F
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def_bg_events
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def_object_events
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def_warps_to BRUNSWICK_GROTTO
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