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This adds all the required architecture for the new maps to work, as well as Kinchou01 to play when in Celeste Hill itself. This doesn't add the events, though.
12 lines
176 B
NASM
12 lines
176 B
NASM
CelesteHillOutside_Object:
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db $0 ; border block
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def_warp_events
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warp_event 4, 11, 0, REDS_HOUSE_2F
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def_bg_events
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def_object_events
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def_warps_to CELESTE_HILL_OUTSIDE
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