kep-hack/scripts/FuchsiaGym.asm
May Evans f4f2628f8d Gym scaling base
This adds gym scaling for every leader, plus Koichi of the Fighting Dojo.

Me and Ema decided to give Koichi scaling, as he is a gym leader in everything but class. I will likely give Yujirou the same treatment once he's all set up.

The parties have not been set up, assuming Martha is working on them.

An important note: space is somewhat limited on trainers now, so the leaders will need implementing incrementally. You will most likely have to remove unnecessary trainers to make this work.
2022-12-17 20:47:39 +00:00

309 lines
6.4 KiB
NASM

FuchsiaGym_Script:
call .LoadNames
call EnableAutoTextBoxDrawing
ld hl, FuchsiaGymTrainerHeaders
ld de, FuchsiaGym_ScriptPointers
ld a, [wFuchsiaGymCurScript]
call ExecuteCurMapScriptInTable
ld [wFuchsiaGymCurScript], a
ret
.LoadNames:
ld hl, wCurrentMapScriptFlags
bit 6, [hl]
res 6, [hl]
ret z
ld hl, .CityName
ld de, .LeaderName
call LoadGymLeaderAndCityName
ret
.CityName:
db "FUCHSIA CITY@"
.LeaderName:
db "KOGA@"
FuchsiaGymResetScripts:
xor a
ld [wJoyIgnore], a
ld [wFuchsiaGymCurScript], a
ld [wCurMapScript], a
ret
FuchsiaGym_ScriptPointers:
dw CheckFightingMapTrainers
dw DisplayEnemyTrainerTextAndStartBattle
dw EndTrainerBattle
dw FuchsiaGymKogaPostBattle
FuchsiaGymKogaPostBattle:
ld a, [wIsInBattle]
cp $ff
jp z, FuchsiaGymResetScripts
ld a, $f0
ld [wJoyIgnore], a
; fallthrough
FuchsiaGymReceiveTM06:
ld a, $9
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
SetEvent EVENT_BEAT_KOGA
lb bc, TM_TOXIC, 1
call GiveItem
jr nc, .BagFull
ld a, $a
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
SetEvent EVENT_GOT_TM06
jr .gymVictory
.BagFull
ld a, $b
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
.gymVictory
ld hl, wObtainedBadges
set BIT_SOULBADGE, [hl]
ld hl, wBeatGymFlags
set BIT_SOULBADGE, [hl]
; deactivate gym trainers
SetEventRange EVENT_BEAT_FUCHSIA_GYM_TRAINER_0, EVENT_BEAT_FUCHSIA_GYM_TRAINER_5
jp FuchsiaGymResetScripts
FuchsiaGym_TextPointers:
dw KogaText
dw FuchsiaGymTrainerText1
dw FuchsiaGymTrainerText2
dw FuchsiaGymTrainerText3
dw FuchsiaGymTrainerText4
dw FuchsiaGymTrainerText5
dw FuchsiaGymTrainerText6
dw FuchsiaGymGuideText
dw KogaSoulBadgeInfoText
dw ReceivedTM06Text
dw TM06NoRoomText
FuchsiaGymTrainerHeaders:
def_trainers 2
FuchsiaGymTrainerHeader0:
trainer EVENT_BEAT_FUCHSIA_GYM_TRAINER_0, 2, FuchsiaGymBattleText1, FuchsiaGymEndBattleText1, FuchsiaGymAfterBattleText1
FuchsiaGymTrainerHeader1:
trainer EVENT_BEAT_FUCHSIA_GYM_TRAINER_1, 2, FuchsiaGymBattleText2, FuchsiaGymEndBattleText2, FuchsiaGymAfterBattleText2
FuchsiaGymTrainerHeader2:
trainer EVENT_BEAT_FUCHSIA_GYM_TRAINER_2, 4, FuchsiaGymBattleText3, FuchsiaGymEndBattleText3, FuchsiaGymAfterBattleText3
FuchsiaGymTrainerHeader3:
trainer EVENT_BEAT_FUCHSIA_GYM_TRAINER_3, 2, FuchsiaGymBattleText4, FuchsiaGymEndBattleText4, FuchsiaGymAfterBattleText4
FuchsiaGymTrainerHeader4:
trainer EVENT_BEAT_FUCHSIA_GYM_TRAINER_4, 2, FuchsiaGymBattleText5, FuchsiaGymEndBattleText5, FuchsiaGymAfterBattleText5
FuchsiaGymTrainerHeader5:
trainer EVENT_BEAT_FUCHSIA_GYM_TRAINER_5, 2, FuchsiaGymBattleText6, FuchsiaGymEndBattleText6, FuchsiaGymAfterBattleText6
db -1 ; end
KogaText:
text_asm
CheckEvent EVENT_BEAT_KOGA
jr z, .beforeBeat
CheckEventReuseA EVENT_GOT_TM06
jr nz, .afterBeat
call z, FuchsiaGymReceiveTM06
call DisableWaitingAfterTextDisplay
jr .done
.afterBeat
ld hl, KogaPostBattleAdviceText
call PrintText
jr .done
.beforeBeat
ld hl, KogaBeforeBattleText
call PrintText
ld hl, wd72d
set 6, [hl]
set 7, [hl]
ld hl, ReceivedSoulBadgeText
ld de, ReceivedSoulBadgeText
call SaveEndBattleTextPointers
ldh a, [hSpriteIndex]
ld [wSpriteIndex], a
call EngageMapTrainer
; call InitBattleEnemyParameters ; put this back if you mess up
; gym scaling spaghetti code begins here - remove initial parameters as we're making our own
ld a, OPP_KOGA
ld [wCurOpponent], a
ld hl, wObtainedBadges ; Picking the team based on badge count. Need +1 so it loads the right team: remember, you're fighting for the badge! Thanks to Chatot4444 for the help.
ld b, 1
call CountSetBits
ld a, [wNumSetBits]
inc a
ld [wTrainerNo], a
ld a, 1
ld [wIsTrainerBattle], a
;ends here
ld a, $5
ld [wGymLeaderNo], a
xor a
ldh [hJoyHeld], a
ld a, $3
ld [wFuchsiaGymCurScript], a
.done
jp TextScriptEnd
KogaBeforeBattleText:
text_far _KogaBeforeBattleText
text_end
ReceivedSoulBadgeText:
text_far _ReceivedSoulBadgeText
text_end
KogaPostBattleAdviceText:
text_far _KogaPostBattleAdviceText
text_end
KogaSoulBadgeInfoText:
text_far _KogaSoulBadgeInfoText
text_end
ReceivedTM06Text:
text_far _ReceivedTM06Text
sound_get_key_item
TM06ExplanationText:
text_far _TM06ExplanationText
text_end
TM06NoRoomText:
text_far _TM06NoRoomText
text_end
FuchsiaGymTrainerText1:
text_asm
ld hl, FuchsiaGymTrainerHeader0
call TalkToTrainer
jp TextScriptEnd
FuchsiaGymBattleText1:
text_far _FuchsiaGymBattleText1
text_end
FuchsiaGymEndBattleText1:
text_far _FuchsiaGymEndBattleText1
text_end
FuchsiaGymAfterBattleText1:
text_far _FuchsiaGymAfterBattleText1
text_end
FuchsiaGymTrainerText2:
text_asm
ld hl, FuchsiaGymTrainerHeader1
call TalkToTrainer
jp TextScriptEnd
FuchsiaGymBattleText2:
text_far _FuchsiaGymBattleText2
text_end
FuchsiaGymEndBattleText2:
text_far _FuchsiaGymEndBattleText2
text_end
FuchsiaGymAfterBattleText2:
text_far _FuchsiaGymAfterBattleText2
text_end
FuchsiaGymTrainerText3:
text_asm
ld hl, FuchsiaGymTrainerHeader2
call TalkToTrainer
jp TextScriptEnd
FuchsiaGymBattleText3:
text_far _FuchsiaGymBattleText3
text_end
FuchsiaGymEndBattleText3:
text_far _FuchsiaGymEndBattleText3
text_end
FuchsiaGymAfterBattleText3:
text_far _FuchsiaGymAfterBattleText3
text_end
FuchsiaGymTrainerText4:
text_asm
ld hl, FuchsiaGymTrainerHeader3
call TalkToTrainer
jp TextScriptEnd
FuchsiaGymBattleText4:
text_far _FuchsiaGymBattleText4
text_end
FuchsiaGymEndBattleText4:
text_far _FuchsiaGymEndBattleText4
text_end
FuchsiaGymAfterBattleText4:
text_far _FuchsiaGymAfterBattleText4
text_end
FuchsiaGymTrainerText5:
text_asm
ld hl, FuchsiaGymTrainerHeader4
call TalkToTrainer
jp TextScriptEnd
FuchsiaGymBattleText5:
text_far _FuchsiaGymBattleText5
text_end
FuchsiaGymEndBattleText5:
text_far _FuchsiaGymEndBattleText5
text_end
FuchsiaGymAfterBattleText5:
text_far _FuchsiaGymAfterBattleText5
text_end
FuchsiaGymTrainerText6:
text_asm
ld hl, FuchsiaGymTrainerHeader5
call TalkToTrainer
jp TextScriptEnd
FuchsiaGymBattleText6:
text_far _FuchsiaGymBattleText6
text_end
FuchsiaGymEndBattleText6:
text_far _FuchsiaGymEndBattleText6
text_end
FuchsiaGymAfterBattleText6:
text_far _FuchsiaGymAfterBattleText6
text_end
FuchsiaGymGuideText:
text_asm
CheckEvent EVENT_BEAT_KOGA
ld hl, FuchsiaGymGuidePostBattleText
jr nz, .afterBeat
ld hl, FuchsiaGymGuidePreBattleText
.afterBeat
call PrintText
jp TextScriptEnd
FuchsiaGymGuidePreBattleText:
text_far _FuchsiaGymGuidePreBattleText
text_end
FuchsiaGymGuidePostBattleText:
text_far _FuchsiaGymGuidePostBattleText
text_end