kep-hack/scripts/ViridianPreGym.asm
Llinos Evans 7e8c16c5a6 Viridian Pre-Gym populated
This finishes Viridian Pre-Gym save for making trainers see you.
2023-04-15 19:50:49 +01:00

215 lines
4 KiB
NASM

ViridianPreGym_Script:
call EnableAutoTextBoxDrawing
ld hl, ViridianPreGymTrainerHeaders
ld de, ViridianPreGym_ScriptPointers
ld a, [wViridianPreGymCurScript]
call ExecuteCurMapScriptInTable
ld [wViridianPreGymCurScript], a
ret
ViridianPreGymResetScripts:
xor a
ld [wJoyIgnore], a
ld [wViridianPreGymCurScript], a
ld [wCurMapScript], a
ret
ViridianPreGym_ScriptPointers:
dw CheckFightingMapTrainers
dw DisplayEnemyTrainerTextAndStartBattle
dw EndTrainerBattle
dw ViridianGymYujirouPostBattle
ViridianGymYujirouPostBattle:
ld a, [wIsInBattle]
cp $ff
jp z, ViridianGymResetScripts
ld a, $f0
ld [wJoyIgnore], a
YujirouHasBeenBeaten:
SetEvent EVENT_BEAT_YUJIROU
jp ViridianPreGymResetScripts
ViridianPreGym_TextPointers:
dw YujirouText
dw YujirouHasBeenBeaten
dw YujirouRematch
dw ViridianPreGymText1
dw ViridianPreGymText2
dw ViridianPreGymGuide
dw ViridianPreGymSign1
dw ViridianPreGymSign2
dw ViridianPreGymSign3
dw ViridianPreGymSign4
dw ViridianPreGymStatue1
dw ViridianPreGymStatue2
ViridianPreGymTrainerHeaders:
def_trainers 6
ViridianPreGymTrainerHeader0:
trainer EVENT_BEAT_VIRIDIAN_PREGYM_TRAINER_0, 1, ViridianPreGymBattleText1, ViridianPreGymEndBattleText1, ViridianPreGymAfterBattleText1
ViridianPreGymTrainerHeader1:
trainer EVENT_BEAT_VIRIDIAN_PREGYM_TRAINER_1, 2, ViridianPreGymBattleText2, ViridianPreGymEndBattleText2, ViridianPreGymAfterBattleText2
db -1 ;end
YujirouText:
text_asm
CheckEvent EVENT_BEAT_YUJIROU
jr nz, .YujirouBeaten
ld hl, YujirouIntro
call PrintText
ld c, BANK(Music_MeetMaleTrainer)
ld a, MUSIC_MEET_MALE_TRAINER
call PlayMusic
ld hl, wd72d
set 6, [hl]
set 7, [hl]
call Delay3
ld a, OPP_YUJIROU
ld [wCurOpponent], a
ld a, 1
ld [wTrainerNo], a
ld [wIsTrainerBattle], a
ld hl, YujirouLoseText
ld de, YujirouWinText
call SaveEndBattleTextPointers
ld a, $3
ld [wViridianPreGymCurScript], a
ld [wCurMapScript], a
jr .done
.YujirouBeaten
ld hl, YujirouAfterBattleText
call PrintText
jr .done
.done
jp TextScriptEnd
YujirouIntro::
text_far _YujirouIntro
text_end
YujirouLoseText::
text_far _YujirouLoseText
text_end
YujirouWinText::
text_far _YujirouWinText
text_end
YujirouAfterBattleText::
text_far _YujirouAfterBattleText
text_end
YujirouRematch:
text_asm
ld hl, YujirouIntro2
call PrintText
ld c, BANK(Music_MeetMaleTrainer)
ld a, MUSIC_MEET_MALE_TRAINER
call PlayMusic
ld hl, wd72d
set 6, [hl]
set 7, [hl]
call Delay3
ld a, OPP_YUJIROU
ld [wCurOpponent], a
ld a, 2
ld [wTrainerNo], a
ld [wIsTrainerBattle], a
ld a, $2
ld [wViridianPreGymCurScript], a
ld hl, YujirouLoseText2
ld de, YujirouWinText
call SaveEndBattleTextPointers
jp TextScriptEnd
jr .done
.done
ld hl, YujirouAfterBattleText2
call PrintText
jp TextScriptEnd
YujirouIntro2::
text_far _YujirouIntro2
text_end
YujirouLoseText2::
text_far _YujirouLoseText2
text_end
YujirouAfterBattleText2::
text_far _YujirouAfterBattleText2
text_end
ViridianPreGymText1:
text_asm
ld hl, ViridianPreGymTrainerHeader0
call TalkToTrainer
jp TextScriptEnd
ViridianPreGymBattleText1:
text_far _ViridianPreGymBattleText1
text_end
ViridianPreGymEndBattleText1:
text_far _ViridianPreGymEndBattleText1
text_end
ViridianPreGymAfterBattleText1:
text_far _ViridianPreGymAfterBattleText1
text_end
ViridianPreGymText2:
text_asm
ld hl, ViridianPreGymTrainerHeader1
call TalkToTrainer
jp TextScriptEnd
ViridianPreGymBattleText2:
text_far _ViridianPreGymBattleText2
text_end
ViridianPreGymEndBattleText2:
text_far _ViridianPreGymEndBattleText2
text_end
ViridianPreGymAfterBattleText2:
text_far _ViridianPreGymAfterBattleText2
text_end
ViridianPreGymGuide:
text_far _ViridianPreGymGuide
text_end
ViridianPreGymSign1:
text_far _ViridianPreGymSign1
text_end
ViridianPreGymSign2:
text_far _ViridianPreGymSign2
text_end
ViridianPreGymSign3:
text_far _ViridianPreGymSign3
text_end
ViridianPreGymSign4:
text_far _ViridianPreGymSign4
text_end
ViridianPreGymStatue1:
text_far _PreGymStatueText
text_end
ViridianPreGymStatue2:
text_far _PreGymStatueText
text_end
text_end ; unused