kep-hack/constants/sprite_constants.asm
May Evans 86f111e5d7 Revamp Pokemon Mansion B2F
This was hell to do. There is still one bug in there, and that's the item pickups don't work for some reason. I don't know how these work honestly so if anyone wants to sort that go ahead.

Anyway, some stuff on the map;
- Currently, a warp from B1F leads there, which is intentionally non-returnable. The player walks through the whole map to get to the warp panel. A walk of humanity's shame, if you will. A warp for where the player is meant to go will be necessary later.
- Lore from Japanese media, particularly the first movie's interpretation of Mewtwo, is included. This is based on context clues on its canonicity from LGPE and other bits.
- A clue on how to get the Old Sea Chart is not-so-subtly included.

The MissingNo. event is unfinished, I intend for Martha to deal with that. The text intentionally lacks a "done" bit to force an unpredictable error; I believe this is inconsequential gameplay-wise and should make for a good opening quote when fighting it.

Oh, and Faraway Island has Mankey, Butterfree, and Primeape as find-able Pokemon now. This should be expanded upon later.
2022-10-17 16:57:42 +01:00

79 lines
3.3 KiB
NASM

; overworld sprites
; SpriteSheetPointerTable indexes (see data/sprites/sprites.asm)
const_def
const SPRITE_NONE ; $00
const SPRITE_RED ; $01
const SPRITE_BLUE ; $02
const SPRITE_OAK ; $03
const SPRITE_YOUNGSTER ; $04
const SPRITE_MONSTER ; $05
const SPRITE_COOLTRAINER_F ; $06
const SPRITE_COOLTRAINER_M ; $07
const SPRITE_LITTLE_GIRL ; $08
const SPRITE_BIRD ; $09
const SPRITE_MIDDLE_AGED_MAN ; $0a
const SPRITE_GAMBLER ; $0b
const SPRITE_SUPER_NERD ; $0c
const SPRITE_GIRL ; $0d
const SPRITE_HIKER ; $0e
const SPRITE_BEAUTY ; $0f
const SPRITE_GENTLEMAN ; $10
const SPRITE_DAISY ; $11
const SPRITE_BIKER ; $12
const SPRITE_SAILOR ; $13
const SPRITE_COOK ; $14
const SPRITE_BIKE_SHOP_CLERK ; $15
const SPRITE_MR_FUJI ; $16
const SPRITE_GIOVANNI ; $17
const SPRITE_ROCKET ; $18
const SPRITE_CHANNELER ; $19
const SPRITE_WAITER ; $1a
const SPRITE_ERIKA ; $1b
const SPRITE_MIDDLE_AGED_WOMAN ; $1c
const SPRITE_BRUNETTE_GIRL ; $1d
const SPRITE_LANCE ; $1e
const SPRITE_UNUSED_SCIENTIST ; $1f
const SPRITE_SCIENTIST ; $20
const SPRITE_ROCKER ; $21
const SPRITE_SWIMMER ; $22
const SPRITE_SAFARI_ZONE_WORKER ; $23
const SPRITE_GYM_GUIDE ; $24
const SPRITE_GRAMPS ; $25
const SPRITE_CLERK ; $26
const SPRITE_FISHING_GURU ; $27
const SPRITE_GRANNY ; $28
const SPRITE_NURSE ; $29
const SPRITE_LINK_RECEPTIONIST ; $2a
const SPRITE_SILPH_PRESIDENT ; $2b
const SPRITE_SILPH_WORKER ; $2c
const SPRITE_WARDEN ; $2d
const SPRITE_CAPTAIN ; $2e
const SPRITE_FISHER ; $2f
const SPRITE_KOGA ; $30
const SPRITE_GUARD ; $31
const SPRITE_FAKE_TREE ; $32 - fake tree, was guard
const SPRITE_MOM ; $33
const SPRITE_BALDING_GUY ; $34
const SPRITE_LITTLE_BOY ; $35
const SPRITE_UNUSED_GAMEBOY_KID ; $36
const SPRITE_GAMEBOY_KID ; $37
const SPRITE_FAIRY ; $38
const SPRITE_AGATHA ; $39
const SPRITE_BRUNO ; $3a
const SPRITE_LORELEI ; $3b
const SPRITE_SEEL ; $3c
DEF FIRST_STILL_SPRITE EQU const_value
const SPRITE_POKE_BALL ; $3d
const SPRITE_FOSSIL ; $3e
const SPRITE_BOULDER ; $3f
const SPRITE_PAPER ; $40
const SPRITE_POKEDEX ; $41
const SPRITE_CLIPBOARD ; $42
const SPRITE_SNORLAX ; $43
const SPRITE_UNUSED_OLD_AMBER ; $44
const SPRITE_OLD_AMBER ; $45
const SPRITE_UNUSED_GAMBLER_ASLEEP_1 ; $46
const SPRITE_UNUSED_GAMBLER_ASLEEP_2 ; $47
const SPRITE_GAMBLER_ASLEEP ; $48
DEF NUM_SPRITES EQU const_value - 1