mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-09-16 18:30:50 +12:00
127 lines
4.7 KiB
NASM
127 lines
4.7 KiB
NASM
; sed 's/(\(.*\) - SFX_Headers_[0-9a-z]*) \/ 3/RB\1/g'
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;02: entire sfx_02_5f.asm
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;08: from $40 sfx_08_77.asm
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;1f: from $5d sfx_1f_67.asm
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; see music_constants.asm
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SFX:
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RedSfxHeaderPointers:
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dbw 0, 0
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dbw BANK(SFX_Get_Item1_1), SFX_Get_Item1_1
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dbw BANK(SFX_Get_Item2_1), SFX_Get_Item2_1
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dbw BANK(SFX_Tink_1), SFX_Tink_1
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dbw BANK(SFX_Heal_HP_1), SFX_Heal_HP_1
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dbw BANK(SFX_Heal_Ailment_1), SFX_Heal_Ailment_1
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dbw BANK(SFX_Start_Menu_1), SFX_Start_Menu_1
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dbw BANK(SFX_Press_AB_1), SFX_Press_AB_1
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dbw BANK(SFX_Pokedex_Rating_1), SFX_Pokedex_Rating_1
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dbw BANK(SFX_Get_Key_Item_1), SFX_Get_Key_Item_1
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dbw BANK(SFX_Poisoned_1), SFX_Poisoned_1
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dbw BANK(SFX_Trade_Machine_1), SFX_Trade_Machine_1
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dbw BANK(SFX_Turn_On_PC_1), SFX_Turn_On_PC_1
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dbw BANK(SFX_Turn_Off_PC_1), SFX_Turn_Off_PC_1
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dbw BANK(SFX_Enter_PC_1), SFX_Enter_PC_1
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dbw BANK(SFX_Shrink_1), SFX_Shrink_1
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dbw BANK(SFX_Switch_1), SFX_Switch_1
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dbw BANK(SFX_Healing_Machine_1), SFX_Healing_Machine_1
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dbw BANK(SFX_Teleport_Exit1_1), SFX_Teleport_Exit1_1
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dbw BANK(SFX_Teleport_Enter1_1), SFX_Teleport_Enter1_1
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dbw BANK(SFX_Teleport_Exit2_1), SFX_Teleport_Exit2_1
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dbw BANK(SFX_Ledge_1), SFX_Ledge_1
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dbw BANK(SFX_Teleport_Enter2_1), SFX_Teleport_Enter2_1
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dbw BANK(SFX_Fly_1), SFX_Fly_1
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dbw BANK(SFX_Denied_1), SFX_Denied_1
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dbw BANK(SFX_Arrow_Tiles_1), SFX_Arrow_Tiles_1
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dbw BANK(SFX_Push_Boulder_1), SFX_Push_Boulder_1
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dbw BANK(SFX_SS_Anne_Horn_1), SFX_SS_Anne_Horn_1
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dbw BANK(SFX_Withdraw_Deposit_1), SFX_Withdraw_Deposit_1
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dbw BANK(SFX_Cut_1), SFX_Cut_1
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dbw BANK(SFX_Go_Inside_1), SFX_Go_Inside_1
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dbw BANK(SFX_Swap_1), SFX_Swap_1
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dbw BANK(SFX_59_1), SFX_59_1
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dbw BANK(SFX_Purchase_1), SFX_Purchase_1
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dbw BANK(SFX_Collision_1), SFX_Collision_1
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dbw BANK(SFX_Go_Outside_1), SFX_Go_Outside_1
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dbw BANK(SFX_Save_1), SFX_Save_1
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dbw BANK(SFX_Pokeflute), SFX_Pokeflute
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dbw BANK(SFX_Safari_Zone_PA), SFX_Safari_Zone_PA
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dbw BANK(SFX_Level_Up), SFX_Level_Up
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dbw BANK(SFX_Ball_Toss), SFX_Ball_Toss
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dbw BANK(SFX_Ball_Poof), SFX_Ball_Poof
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dbw BANK(SFX_Faint_Thud), SFX_Faint_Thud
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dbw BANK(SFX_Run), SFX_Run
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dbw BANK(SFX_Dex_Page_Added), SFX_Dex_Page_Added
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dbw BANK(SFX_Caught_Mon), SFX_Caught_Mon
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dbw BANK(SFX_Peck), SFX_Peck
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dbw BANK(SFX_Faint_Fall), SFX_Faint_Fall
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dbw BANK(SFX_Battle_09), SFX_Battle_09
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dbw BANK(SFX_Pound), SFX_Pound
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dbw BANK(SFX_Battle_0B), SFX_Battle_0B
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dbw BANK(SFX_Battle_0C), SFX_Battle_0C
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dbw BANK(SFX_Battle_0D), SFX_Battle_0D
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dbw BANK(SFX_Battle_0E), SFX_Battle_0E
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dbw BANK(SFX_Battle_0F), SFX_Battle_0F
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dbw BANK(SFX_Damage), SFX_Damage
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dbw BANK(SFX_Not_Very_Effective), SFX_Not_Very_Effective
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dbw BANK(SFX_Battle_12), SFX_Battle_12
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dbw BANK(SFX_Battle_13), SFX_Battle_13
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dbw BANK(SFX_Battle_14), SFX_Battle_14
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dbw BANK(SFX_Vine_Whip), SFX_Vine_Whip
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dbw BANK(SFX_Battle_16), SFX_Battle_16
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dbw BANK(SFX_Battle_17), SFX_Battle_17
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dbw BANK(SFX_Battle_18), SFX_Battle_18
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dbw BANK(SFX_Battle_19), SFX_Battle_19
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dbw BANK(SFX_Super_Effective), SFX_Super_Effective
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dbw BANK(SFX_Battle_1B), SFX_Battle_1B
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dbw BANK(SFX_Battle_1C), SFX_Battle_1C
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dbw BANK(SFX_Doubleslap), SFX_Doubleslap
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dbw BANK(SFX_Battle_1E), SFX_Battle_1E
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dbw BANK(SFX_Horn_Drill), SFX_Horn_Drill
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dbw BANK(SFX_Battle_20), SFX_Battle_20
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dbw BANK(SFX_Battle_21), SFX_Battle_21
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dbw BANK(SFX_Battle_22), SFX_Battle_22
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dbw BANK(SFX_Battle_23), SFX_Battle_23
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dbw BANK(SFX_Battle_24), SFX_Battle_24
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dbw BANK(SFX_Battle_25), SFX_Battle_25
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dbw BANK(SFX_Battle_26), SFX_Battle_26
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dbw BANK(SFX_Battle_27), SFX_Battle_27
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dbw BANK(SFX_Battle_28), SFX_Battle_28
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dbw BANK(SFX_Battle_29), SFX_Battle_29
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dbw BANK(SFX_Battle_2A), SFX_Battle_2A
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dbw BANK(SFX_Battle_2B), SFX_Battle_2B
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dbw BANK(SFX_Battle_2C), SFX_Battle_2C
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dbw BANK(SFX_Psybeam), SFX_Psybeam
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dbw BANK(SFX_Battle_2E), SFX_Battle_2E
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dbw BANK(SFX_Battle_2F), SFX_Battle_2F
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dbw BANK(SFX_Psychic_M), SFX_Psychic_M
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dbw BANK(SFX_Battle_31), SFX_Battle_31
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dbw BANK(SFX_Battle_32), SFX_Battle_32
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dbw BANK(SFX_Battle_33), SFX_Battle_33
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dbw BANK(SFX_Battle_34), SFX_Battle_34
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dbw BANK(SFX_Battle_35), SFX_Battle_35
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dbw BANK(SFX_Battle_36), SFX_Battle_36
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dbw BANK(SFX_Silph_Scope), SFX_Silph_Scope
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dbw BANK(SFX_Intro_Lunge), SFX_Intro_Lunge
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dbw BANK(SFX_Intro_Hip), SFX_Intro_Hip
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dbw BANK(SFX_Intro_Hop), SFX_Intro_Hop
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dbw BANK(SFX_Intro_Raise), SFX_Intro_Raise
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dbw BANK(SFX_Intro_Crash), SFX_Intro_Crash
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dbw BANK(SFX_Intro_Whoosh), SFX_Intro_Whoosh
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dbw BANK(SFX_Slots_Stop_Wheel), SFX_Slots_Stop_Wheel
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dbw BANK(SFX_Slots_Reward), SFX_Slots_Reward
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dbw BANK(SFX_Slots_New_Spin), SFX_Slots_New_Spin
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dbw BANK(SFX_Shooting_Star), SFX_Shooting_Star
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dbw BANK(Sfx_NotVeryEffective), Sfx_NotVeryEffective
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dbw BANK(Sfx_Damage), Sfx_Damage
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dbw BANK(Sfx_SuperEffective), Sfx_SuperEffective
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