kep-hack/crysaudio/rbsfx.asm
dannye 87eed68710 Insert Crystal audio engine and music
most credit goes to Sanqui
2017-05-07 15:30:08 -05:00

127 lines
4.7 KiB
NASM

; sed 's/(\(.*\) - SFX_Headers_[0-9a-z]*) \/ 3/RB\1/g'
;02: entire sfx_02_5f.asm
;08: from $40 sfx_08_77.asm
;1f: from $5d sfx_1f_67.asm
; see music_constants.asm
SFX:
RedSfxHeaderPointers:
dbw 0, 0
dbw BANK(SFX_Get_Item1_1), SFX_Get_Item1_1
dbw BANK(SFX_Get_Item2_1), SFX_Get_Item2_1
dbw BANK(SFX_Tink_1), SFX_Tink_1
dbw BANK(SFX_Heal_HP_1), SFX_Heal_HP_1
dbw BANK(SFX_Heal_Ailment_1), SFX_Heal_Ailment_1
dbw BANK(SFX_Start_Menu_1), SFX_Start_Menu_1
dbw BANK(SFX_Press_AB_1), SFX_Press_AB_1
dbw BANK(SFX_Pokedex_Rating_1), SFX_Pokedex_Rating_1
dbw BANK(SFX_Get_Key_Item_1), SFX_Get_Key_Item_1
dbw BANK(SFX_Poisoned_1), SFX_Poisoned_1
dbw BANK(SFX_Trade_Machine_1), SFX_Trade_Machine_1
dbw BANK(SFX_Turn_On_PC_1), SFX_Turn_On_PC_1
dbw BANK(SFX_Turn_Off_PC_1), SFX_Turn_Off_PC_1
dbw BANK(SFX_Enter_PC_1), SFX_Enter_PC_1
dbw BANK(SFX_Shrink_1), SFX_Shrink_1
dbw BANK(SFX_Switch_1), SFX_Switch_1
dbw BANK(SFX_Healing_Machine_1), SFX_Healing_Machine_1
dbw BANK(SFX_Teleport_Exit1_1), SFX_Teleport_Exit1_1
dbw BANK(SFX_Teleport_Enter1_1), SFX_Teleport_Enter1_1
dbw BANK(SFX_Teleport_Exit2_1), SFX_Teleport_Exit2_1
dbw BANK(SFX_Ledge_1), SFX_Ledge_1
dbw BANK(SFX_Teleport_Enter2_1), SFX_Teleport_Enter2_1
dbw BANK(SFX_Fly_1), SFX_Fly_1
dbw BANK(SFX_Denied_1), SFX_Denied_1
dbw BANK(SFX_Arrow_Tiles_1), SFX_Arrow_Tiles_1
dbw BANK(SFX_Push_Boulder_1), SFX_Push_Boulder_1
dbw BANK(SFX_SS_Anne_Horn_1), SFX_SS_Anne_Horn_1
dbw BANK(SFX_Withdraw_Deposit_1), SFX_Withdraw_Deposit_1
dbw BANK(SFX_Cut_1), SFX_Cut_1
dbw BANK(SFX_Go_Inside_1), SFX_Go_Inside_1
dbw BANK(SFX_Swap_1), SFX_Swap_1
dbw BANK(SFX_59_1), SFX_59_1
dbw BANK(SFX_Purchase_1), SFX_Purchase_1
dbw BANK(SFX_Collision_1), SFX_Collision_1
dbw BANK(SFX_Go_Outside_1), SFX_Go_Outside_1
dbw BANK(SFX_Save_1), SFX_Save_1
dbw BANK(SFX_Pokeflute), SFX_Pokeflute
dbw BANK(SFX_Safari_Zone_PA), SFX_Safari_Zone_PA
dbw BANK(SFX_Level_Up), SFX_Level_Up
dbw BANK(SFX_Ball_Toss), SFX_Ball_Toss
dbw BANK(SFX_Ball_Poof), SFX_Ball_Poof
dbw BANK(SFX_Faint_Thud), SFX_Faint_Thud
dbw BANK(SFX_Run), SFX_Run
dbw BANK(SFX_Dex_Page_Added), SFX_Dex_Page_Added
dbw BANK(SFX_Caught_Mon), SFX_Caught_Mon
dbw BANK(SFX_Peck), SFX_Peck
dbw BANK(SFX_Faint_Fall), SFX_Faint_Fall
dbw BANK(SFX_Battle_09), SFX_Battle_09
dbw BANK(SFX_Pound), SFX_Pound
dbw BANK(SFX_Battle_0B), SFX_Battle_0B
dbw BANK(SFX_Battle_0C), SFX_Battle_0C
dbw BANK(SFX_Battle_0D), SFX_Battle_0D
dbw BANK(SFX_Battle_0E), SFX_Battle_0E
dbw BANK(SFX_Battle_0F), SFX_Battle_0F
dbw BANK(SFX_Damage), SFX_Damage
dbw BANK(SFX_Not_Very_Effective), SFX_Not_Very_Effective
dbw BANK(SFX_Battle_12), SFX_Battle_12
dbw BANK(SFX_Battle_13), SFX_Battle_13
dbw BANK(SFX_Battle_14), SFX_Battle_14
dbw BANK(SFX_Vine_Whip), SFX_Vine_Whip
dbw BANK(SFX_Battle_16), SFX_Battle_16
dbw BANK(SFX_Battle_17), SFX_Battle_17
dbw BANK(SFX_Battle_18), SFX_Battle_18
dbw BANK(SFX_Battle_19), SFX_Battle_19
dbw BANK(SFX_Super_Effective), SFX_Super_Effective
dbw BANK(SFX_Battle_1B), SFX_Battle_1B
dbw BANK(SFX_Battle_1C), SFX_Battle_1C
dbw BANK(SFX_Doubleslap), SFX_Doubleslap
dbw BANK(SFX_Battle_1E), SFX_Battle_1E
dbw BANK(SFX_Horn_Drill), SFX_Horn_Drill
dbw BANK(SFX_Battle_20), SFX_Battle_20
dbw BANK(SFX_Battle_21), SFX_Battle_21
dbw BANK(SFX_Battle_22), SFX_Battle_22
dbw BANK(SFX_Battle_23), SFX_Battle_23
dbw BANK(SFX_Battle_24), SFX_Battle_24
dbw BANK(SFX_Battle_25), SFX_Battle_25
dbw BANK(SFX_Battle_26), SFX_Battle_26
dbw BANK(SFX_Battle_27), SFX_Battle_27
dbw BANK(SFX_Battle_28), SFX_Battle_28
dbw BANK(SFX_Battle_29), SFX_Battle_29
dbw BANK(SFX_Battle_2A), SFX_Battle_2A
dbw BANK(SFX_Battle_2B), SFX_Battle_2B
dbw BANK(SFX_Battle_2C), SFX_Battle_2C
dbw BANK(SFX_Psybeam), SFX_Psybeam
dbw BANK(SFX_Battle_2E), SFX_Battle_2E
dbw BANK(SFX_Battle_2F), SFX_Battle_2F
dbw BANK(SFX_Psychic_M), SFX_Psychic_M
dbw BANK(SFX_Battle_31), SFX_Battle_31
dbw BANK(SFX_Battle_32), SFX_Battle_32
dbw BANK(SFX_Battle_33), SFX_Battle_33
dbw BANK(SFX_Battle_34), SFX_Battle_34
dbw BANK(SFX_Battle_35), SFX_Battle_35
dbw BANK(SFX_Battle_36), SFX_Battle_36
dbw BANK(SFX_Silph_Scope), SFX_Silph_Scope
dbw BANK(SFX_Intro_Lunge), SFX_Intro_Lunge
dbw BANK(SFX_Intro_Hip), SFX_Intro_Hip
dbw BANK(SFX_Intro_Hop), SFX_Intro_Hop
dbw BANK(SFX_Intro_Raise), SFX_Intro_Raise
dbw BANK(SFX_Intro_Crash), SFX_Intro_Crash
dbw BANK(SFX_Intro_Whoosh), SFX_Intro_Whoosh
dbw BANK(SFX_Slots_Stop_Wheel), SFX_Slots_Stop_Wheel
dbw BANK(SFX_Slots_Reward), SFX_Slots_Reward
dbw BANK(SFX_Slots_New_Spin), SFX_Slots_New_Spin
dbw BANK(SFX_Shooting_Star), SFX_Shooting_Star
dbw BANK(Sfx_NotVeryEffective), Sfx_NotVeryEffective
dbw BANK(Sfx_Damage), Sfx_Damage
dbw BANK(Sfx_SuperEffective), Sfx_SuperEffective