kep-hack/scripts/VermilionGym.asm
May Evans f4f2628f8d Gym scaling base
This adds gym scaling for every leader, plus Koichi of the Fighting Dojo.

Me and Ema decided to give Koichi scaling, as he is a gym leader in everything but class. I will likely give Yujirou the same treatment once he's all set up.

The parties have not been set up, assuming Martha is working on them.

An important note: space is somewhat limited on trainers now, so the leaders will need implementing incrementally. You will most likely have to remove unnecessary trainers to make this work.
2022-12-17 20:47:39 +00:00

266 lines
5.6 KiB
NASM

VermilionGym_Script:
ld hl, wCurrentMapScriptFlags
bit 5, [hl]
res 5, [hl]
push hl
call nz, .LoadNames
pop hl
bit 6, [hl]
res 6, [hl]
call nz, VermilionGymSetDoorTile
call EnableAutoTextBoxDrawing
ld hl, VermilionGymTrainerHeaders
ld de, VermilionGym_ScriptPointers
ld a, [wVermilionGymCurScript]
call ExecuteCurMapScriptInTable
ld [wVermilionGymCurScript], a
ret
.LoadNames:
ld hl, .CityName
ld de, .LeaderName
jp LoadGymLeaderAndCityName
.CityName:
db "VERMILION CITY@"
.LeaderName:
db "LT.SURGE@"
VermilionGymSetDoorTile:
CheckEvent EVENT_2ND_LOCK_OPENED
jr nz, .doorsOpen
ld a, $24 ; double door tile ID
jr .replaceTile
.doorsOpen
ld a, SFX_GO_INSIDE
call PlaySound
ld a, $5 ; clear floor tile ID
.replaceTile
ld [wNewTileBlockID], a
lb bc, 2, 2
predef_jump ReplaceTileBlock
VermilionGymResetScripts:
xor a
ld [wJoyIgnore], a
ld [wVermilionGymCurScript], a
ld [wCurMapScript], a
ret
VermilionGym_ScriptPointers:
dw CheckFightingMapTrainers
dw DisplayEnemyTrainerTextAndStartBattle
dw EndTrainerBattle
dw VermilionGymLTSurgePostBattle
VermilionGymLTSurgePostBattle:
ld a, [wIsInBattle]
cp $ff ; did we lose?
jp z, VermilionGymResetScripts
ld a, D_RIGHT | D_LEFT | D_UP | D_DOWN
ld [wJoyIgnore], a
VermilionGymReceiveTM24:
ld a, $6
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
SetEvent EVENT_BEAT_LT_SURGE
lb bc, TM_THUNDERBOLT, 1
call GiveItem
jr nc, .BagFull
ld a, $7
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
SetEvent EVENT_GOT_TM24
jr .gymVictory
.BagFull
ld a, $8
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
.gymVictory
ld hl, wObtainedBadges
set BIT_THUNDERBADGE, [hl]
ld hl, wBeatGymFlags
set BIT_THUNDERBADGE, [hl]
; deactivate gym trainers
SetEventRange EVENT_BEAT_VERMILION_GYM_TRAINER_0, EVENT_BEAT_VERMILION_GYM_TRAINER_2
jp VermilionGymResetScripts
VermilionGym_TextPointers:
dw LTSurgeText
dw VermilionGymTrainerText1
dw VermilionGymTrainerText2
dw VermilionGymTrainerText3
dw VermilionGymGuideText
dw LTSurgeThunderBadgeInfoText
dw ReceivedTM24Text
dw TM24NoRoomText
VermilionGymTrainerHeaders:
def_trainers 2
VermilionGymTrainerHeader0:
trainer EVENT_BEAT_VERMILION_GYM_TRAINER_0, 3, VermilionGymBattleText1, VermilionGymEndBattleText1, VermilionGymAfterBattleText1
VermilionGymTrainerHeader1:
trainer EVENT_BEAT_VERMILION_GYM_TRAINER_1, 2, VermilionGymBattleText2, VermilionGymEndBattleText2, VermilionGymAfterBattleText2
VermilionGymTrainerHeader2:
trainer EVENT_BEAT_VERMILION_GYM_TRAINER_2, 3, VermilionGymBattleText3, VermilionGymEndBattleText3, VermilionGymAfterBattleText3
db -1 ; end
LTSurgeText:
text_asm
CheckEvent EVENT_BEAT_LT_SURGE
jr z, .beforeBeat
CheckEventReuseA EVENT_GOT_TM24
jr nz, .afterBeat
call z, VermilionGymReceiveTM24
call DisableWaitingAfterTextDisplay
jr .done
.afterBeat
ld hl, LTSurgePostBattleAdviceText
call PrintText
jr .done
.beforeBeat
ld hl, LTSurgePreBattleText
call PrintText
ld hl, wd72d
set 6, [hl]
set 7, [hl]
ld hl, ReceivedThunderBadgeText
ld de, ReceivedThunderBadgeText
call SaveEndBattleTextPointers
ldh a, [hSpriteIndex]
ld [wSpriteIndex], a
call EngageMapTrainer
; call InitBattleEnemyParameters ; put this back if you mess up
; gym scaling spaghetti code begins here - remove initial parameters as we're making our own
ld a, OPP_LT_SURGE
ld [wCurOpponent], a
ld hl, wObtainedBadges ; Picking the team based on badge count. Need +1 so it loads the right team: remember, you're fighting for the badge! Thanks to Chatot4444 for the help.
ld b, 1
call CountSetBits
ld a, [wNumSetBits]
inc a
ld [wTrainerNo], a
ld a, 1
ld [wIsTrainerBattle], a
;ends here
ld a, $3
ld [wGymLeaderNo], a
xor a
ldh [hJoyHeld], a
ld a, $3 ; set script index to LT Surge post-battle script
ld [wVermilionGymCurScript], a
ld [wCurMapScript], a
.done
jp TextScriptEnd
LTSurgePreBattleText:
text_far _LTSurgePreBattleText
text_end
LTSurgePostBattleAdviceText:
text_far _LTSurgePostBattleAdviceText
text_end
LTSurgeThunderBadgeInfoText:
text_far _LTSurgeThunderBadgeInfoText
text_end
ReceivedTM24Text:
text_far _ReceivedTM24Text
sound_get_key_item
text_far _TM24ExplanationText
text_end
TM24NoRoomText:
text_far _TM24NoRoomText
text_end
ReceivedThunderBadgeText:
text_far _ReceivedThunderBadgeText
text_end
VermilionGymTrainerText1:
text_asm
ld hl, VermilionGymTrainerHeader0
call TalkToTrainer
jp TextScriptEnd
VermilionGymBattleText1:
text_far _VermilionGymBattleText1
text_end
VermilionGymEndBattleText1:
text_far _VermilionGymEndBattleText1
text_end
VermilionGymAfterBattleText1:
text_far _VermilionGymAfterBattleText1
text_end
VermilionGymTrainerText2:
text_asm
ld hl, VermilionGymTrainerHeader1
call TalkToTrainer
jp TextScriptEnd
VermilionGymBattleText2:
text_far _VermilionGymBattleText2
text_end
VermilionGymEndBattleText2:
text_far _VermilionGymEndBattleText2
text_end
VermilionGymAfterBattleText2:
text_far _VermilionGymAfterBattleText2
text_end
VermilionGymTrainerText3:
text_asm
ld hl, VermilionGymTrainerHeader2
call TalkToTrainer
jp TextScriptEnd
VermilionGymBattleText3:
text_far _VermilionGymBattleText3
text_end
VermilionGymEndBattleText3:
text_far _VermilionGymEndBattleText3
text_end
VermilionGymAfterBattleText3:
text_far _VermilionGymAfterBattleText3
text_end
VermilionGymGuideText:
text_asm
ld a, [wBeatGymFlags]
bit BIT_THUNDERBADGE, a
jr nz, .afterBeat
ld hl, VermilionGymGuidePreBattleText
call PrintText
jr .done
.afterBeat
ld hl, VermilionGymGuidePostBattleText
call PrintText
.done
jp TextScriptEnd
VermilionGymGuidePreBattleText:
text_far _VermilionGymGuidePreBattleText
text_end
VermilionGymGuidePostBattleText:
text_far _VermilionGymGuidePostBattleText
text_end