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![]() I forgot to put a `ret` at the end of `ShowThis`, causing the sequence to break. It also fixes a bug that would trap you in your house if you cleared the game at all - LAST_MAP is set to the player's room due to how we changed the starting position. The post-game Legendary respawns are NOT fixed with this, for reasons I don't yet know. It's most likely the faulty dex as a whole. The post-game setup itself now works, though - Route 1 Oak appears, Crater Guard disappears, Bill's Garden becomes accessible, etc. Cerulean Cave is made accessible through the post-game setup until the gauntlet is officially done. |
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.. | ||
battle | ||
battle_anims | ||
credits | ||
events | ||
items | ||
maps | ||
moves | ||
pokemon | ||
sgb | ||
sprites | ||
text | ||
tilesets | ||
trainers | ||
types | ||
wild | ||
growth_rates.asm | ||
icon_pointers.asm | ||
player_names.asm | ||
player_names_list.asm | ||
predef_pointers.asm | ||
text_boxes.asm | ||
text_predef_pointers.asm | ||
tilemaps.asm | ||
yes_no_menu_strings.asm |