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https://github.com/thornAvery/kep-hack.git
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I forgot to put a `ret` at the end of `ShowThis`, causing the sequence to break. It also fixes a bug that would trap you in your house if you cleared the game at all - LAST_MAP is set to the player's room due to how we changed the starting position. The post-game Legendary respawns are NOT fixed with this, for reasons I don't yet know. It's most likely the faulty dex as a whole. The post-game setup itself now works, though - Route 1 Oak appears, Crater Guard disappears, Bill's Garden becomes accessible, etc. Cerulean Cave is made accessible through the post-game setup until the gauntlet is officially done.
20 lines
730 B
NASM
20 lines
730 B
NASM
RedsHouse2F_Object:
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db $a ; border block
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def_warp_events
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warp_event 7, 1, REDS_HOUSE_1F, 3
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;warp_event 5, 1, SILPH_GAUNTLET_7F, 1 ; - Test Chief
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;warp_event 5, 1, SILPH_CO_11F, 2 ; - Test J&J, Omega, & Giovanni. To test the Omega refight, change to SHOW in hide/show data, and set warp ID to 1.
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;warp_event 5, 1, ROCKET_HIDEOUT_B4F, 2 ; - Test Giovanni 1
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;warp_event 5, 1, MT_MOON_SQUARE, 1 ; - Test Shop, NPCs, and Crater
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;warp_event 5, 1, CELESTE_HILL, 1 ; - Test GMolt
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warp_event 5, 1, HALL_OF_FAME, 1 ; Test post-game setup
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;warp_event 5, 1, GARNET_CAVERN_B1F, 1 ; Test GCuno
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;warp_event 5, 1, FARAWAY_ISLAND_INSIDE, 1 ; Test Mew
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def_bg_events
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def_object_events
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def_warps_to REDS_HOUSE_2F
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