kep-hack/engine/menus
Llinos Evans 934f8adcac Mystery Box functionality
It was a long shot, but I did it! I added the Mystery Box from Pokemon GO! Very happy with the results here.

So here's how it works: When used, the game will replace Pokemon encountered with Meltan until the player leaves the map. This is sort of how it works in GO, with the player unable to close it and naturally petering out as they play.

Now multiple Meltan can be obtained, and in abundance, just like GO. Technically, someone could use this as a pseudo-Repel to replace hard encounters with easy ones.

Oh, and I'm pretty sure this happens vs static encounters as well, but it's awkward to account for I think that's hilarious, so...
2023-05-31 05:03:22 +01:00
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display_text_id_init.asm Identify SPRITESTATEDATA2_ORIGFACINGDIRECTION 2020-07-07 16:57:51 -04:00
draw_badges.asm LOTS of things 2023-02-19 06:25:33 +00:00
draw_start_menu.asm Sync coordinate macros with pokecrystal 2020-07-07 11:30:10 -04:00
item_descriptions.asm Mystery Box functionality 2023-05-31 05:03:22 +01:00
league_pc.asm Label and document hFFD7 more accurately 2020-11-29 20:17:29 +00:00
main_menu.asm Merge branch 'master' of https://github.com/pret/pokered 2023-04-19 20:04:38 -05:00
naming_screen.asm LOTS of things 2023-02-19 06:25:33 +00:00
oaks_pc.asm Fix file modes 2020-11-14 20:52:10 -06:00
party_menu.asm Fix the party selection bit 2023-05-13 17:47:15 +01:00
pc.asm Refactorize check button pressed (#340) 2021-11-05 15:40:15 -04:00
players_pc.asm Fix file modes 2020-11-14 20:52:10 -06:00
pokedex.asm Merge branch 'master' of https://github.com/dannye/pokered-crysaudio 2023-04-19 21:08:01 -05:00
save.asm Remove artificial save delay 2022-08-31 14:26:56 +01:00
start_sub_menus.asm Boy/Girl option 2023-05-13 00:08:39 +01:00
swap_items.asm Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
text_box.asm Refactorize check button pressed (#340) 2021-11-05 15:40:15 -04:00