kep-hack/engine/battle
Rangi 9878f01e29 Organize macros/ like pokecrystal
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
2020-07-03 16:37:47 -04:00
..
move_effects
animations.asm
battle_transitions.asm
common_text.asm
core.asm
decrement_pp.asm
display_effectiveness.asm Add space between arguments in assembly instructions and remove redundant a in instructions like add a, x 2017-12-30 01:54:27 +01:00
draw_hud_pokeball_gfx.asm
effects.asm
end_of_battle.asm
experience.asm use more HRAM constants 2016-10-29 10:32:03 -07:00
get_trainer_name.asm
ghost_marowak_anim.asm
init_battle_variables.asm
link_battle_versus_text.asm
misc.asm Add subdirectories to engine/ similar to pokecrystal 2020-07-02 23:30:21 -04:00
print_type.asm Add subdirectories to data/ similar to pokecrystal 2020-07-03 11:51:00 -04:00
read_trainer_party.asm
safari_zone.asm
save_trainer_name.asm Add subdirectories to data/ similar to pokecrystal 2020-07-03 11:51:00 -04:00
scale_sprites.asm
scroll_draw_trainer_pic.asm
trainer_ai.asm
unused_stats_functions.asm
wild_encounters.asm