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While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code. |
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| .. | ||
| oak_speech | ||
| credits.asm | ||
| evolution.asm | ||
| gamefreak.asm | ||
| hall_of_fame.asm | ||
| intro.asm | ||
| title.asm | ||
| title2.asm | ||
| trade.asm | ||
| trade2.asm | ||