kep-hack/audio/play_battle_music.asm

49 lines
1,003 B
NASM

PlayBattleMusic::
xor a
ld [wMusicFade], a
ld [wLowHealthAlarm], a
dec a ; SFX_STOP_ALL_MUSIC
; ld [wNewSoundID], a
call PlaySound
call DelayFrame
ld c, 0 ; BANK(Music_GymLeaderBattle)
ld a, [wGymLeaderNo]
and a
jr z, .notGymLeaderBattle
ld a, MUSIC_GYM_LEADER_BATTLE
jr .playSong
.notGymLeaderBattle
ld a, [wCurOpponent]
cp OPP_ID_OFFSET
jr c, .wildBattle
cp OPP_YUJIROU
jr z, .Elite4Battle
cp OPP_LORELEI ; elite four now play the gym leader battle theme
jr z, .Elite4Battle
cp OPP_BRUNO
jr z, .Elite4Battle
cp OPP_AGATHA
jr z, .Elite4Battle
cp OPP_LANCE
jr z, .Elite4Battle
cp OPP_RIVAL3
jr z, .finalBattle
cp OPP_PROF_OAK ; may as well, right?
jr z, .finalBattle
jr nz, .normalTrainerBattle
ld a, MUSIC_FINAL_BATTLE
jr .playSong
.Elite4Battle
ld a, MUSIC_GYM_LEADER_BATTLE
jr .playSong
.normalTrainerBattle
ld a, MUSIC_TRAINER_BATTLE
jr .playSong
.finalBattle
ld a, MUSIC_FINAL_BATTLE
jr .playSong
.wildBattle
ld a, MUSIC_WILD_BATTLE
.playSong
jp PlayMusic