mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-09-16 18:30:50 +12:00
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README.md | ||
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Kanto Expansion Pak
This is a ROM Hack of Pokémon Red and Blue, aiming to expand the dex with
QoL Enhancements
- PC added to Celadon Hotel where the event usually is. Why not?
- Artificial Save Delay has been removed.
Bug Fixes
May non-multiplayer, non-battle related bugs have been fixed. The aforementioned have been preserved for the RBY battle experience. Bugs that are fixed are ones that objectively hurt the gameplay experience.
- Blaine is no longer addicted to Super Potions.
- CoolTrainerF no longer switches a lot.
- Transformed Pokemon aren't presumed to be Dittos! (very important given Animon)
- Status curing items don't remove modifiers anymore.
- Learning new moves plays the sound in the correct bank.
- Falling through a hole on a bike now properly resets the music, as you fall off a bike when going down.
- Using an Escape Rope no longer shows weird characters on DMG and spins correctly on DMG.
- The Item Finder will correctly find items at X/Y 0.0
- Glitch Pokémon will no longer corrupt the Hall of Fame.
- Strength smoke puffs now show properly.
- Game Corner slots no longer load too many tiles; the lucky machine stops when it should if there's a 7, few other objective issues. Also, the 40-coin hidden item is fixed.
- 2 invisible stars that show on the title screen are cut off; also, the "presents" logo from RG is re-used!
- The healing machine animates correctly!
- Using Minimize or Substitute, looking at the Pokedex, and then battling won't cause sprite corruption.
- OAM Updates can no longer be interrupted by V-Blank, avoiding some sprite corruption.
- Trainer Card transition no longer shows weird garbage on DMGs; this was due to not having enough time to load properly.
- Battle victory music plays at the right time; there were some situations where it would happen when you lost.
- Music in Oak's Lab is delayed a frame so it always plays with the correct channels; V-Blank could otherwise interrupt it. and more!
Credits
- Plague von Karma - Creator of the Showdown Mod, Developer
- Martha's Against Humanity - Developer
- Ema Sky - Developer
- ausma - Showdown Mod assistance
- Paulluxx - Showdown Mod assistance
- DuoM2 - Showdown Mod assistance
- Albatross - Much of the new sprites used in the hack
- ZumiIsawhat? - Restorations of beta OST
- Helix Chamber, RacieBeep, et al - Prototype Pokémon sprites
- pret et al - Pokémon Red and Blue Disassembly Project, many tutorials helped us!
Original README.md proceeding;
Pokémon Red and Blue 
This is a disassembly of Pokémon Red and Blue.
It builds the following ROMs:
- Pokemon Red (UE) [S][!].gb
sha1: ea9bcae617fdf159b045185467ae58b2e4a48b9a
- Pokemon Blue (UE) [S][!].gb
sha1: d7037c83e1ae5b39bde3c30787637ba1d4c48ce2
- BLUEMONS.GB (debug build)
sha1: 5b1456177671b79b263c614ea0e7cc9ac542e9c4
- dmgapae0.e69.patch
sha1: 0fb5f743696adfe1dbb2e062111f08f9bc5a293a
- dmgapee0.e68.patch
sha1: ed4be94dc29c64271942c87f2157bca9ca1019c7
To set up the repository, see INSTALL.md.
See also
- Discord: pret
- IRC: libera#pret
Other disassembly projects: