kep-hack/README.md
2022-08-31 15:28:36 +01:00

4 KiB

Kanto Expansion Pak

This is a ROM Hack of Pokémon Red and Blue, aiming to expand the dex with

QoL Enhancements

  • PC added to Celadon Hotel where the event usually is. Why not?
  • Artificial Save Delay has been removed.

Bug Fixes

May non-multiplayer, non-battle related bugs have been fixed. The aforementioned have been preserved for the RBY battle experience. Bugs that are fixed are ones that objectively hurt the gameplay experience.

  • Blaine is no longer addicted to Super Potions.
  • CoolTrainerF no longer switches a lot.
  • Transformed Pokemon aren't presumed to be Dittos! (very important given Animon)
  • Status curing items don't remove modifiers anymore.
  • Learning new moves plays the sound in the correct bank.
  • Falling through a hole on a bike now properly resets the music, as you fall off a bike when going down.
  • Using an Escape Rope no longer shows weird characters on DMG and spins correctly on DMG.
  • The Item Finder will correctly find items at X/Y 0.0
  • Glitch Pokémon will no longer corrupt the Hall of Fame.
  • Strength smoke puffs now show properly.
  • Game Corner slots no longer load too many tiles; the lucky machine stops when it should if there's a 7, few other objective issues. Also, the 40-coin hidden item is fixed.
  • 2 invisible stars that show on the title screen are cut off; also, the "presents" logo from RG is re-used!
  • The healing machine animates correctly!
  • Using Minimize or Substitute, looking at the Pokedex, and then battling won't cause sprite corruption.
  • OAM Updates can no longer be interrupted by V-Blank, avoiding some sprite corruption.
  • Trainer Card transition no longer shows weird garbage on DMGs; this was due to not having enough time to load properly.
  • Battle victory music plays at the right time; there were some situations where it would happen when you lost.
  • Music in Oak's Lab is delayed a frame so it always plays with the correct channels; V-Blank could otherwise interrupt it. and more!

Credits

  • Plague von Karma - Creator of the Showdown Mod, Developer
  • Martha's Against Humanity - Developer
  • Ema Sky - Developer
  • ausma - Showdown Mod assistance
  • Paulluxx - Showdown Mod assistance
  • DuoM2 - Showdown Mod assistance
  • Albatross - Much of the new sprites used in the hack
  • ZumiIsawhat? - Restorations of beta OST
  • Helix Chamber, RacieBeep, et al - Prototype Pokémon sprites
  • pret et al - Pokémon Red and Blue Disassembly Project, many tutorials helped us!

Original README.md proceeding;

Pokémon Red and Blue Build Status

This is a disassembly of Pokémon Red and Blue.

It builds the following ROMs:

  • Pokemon Red (UE) [S][!].gb sha1: ea9bcae617fdf159b045185467ae58b2e4a48b9a
  • Pokemon Blue (UE) [S][!].gb sha1: d7037c83e1ae5b39bde3c30787637ba1d4c48ce2
  • BLUEMONS.GB (debug build) sha1: 5b1456177671b79b263c614ea0e7cc9ac542e9c4
  • dmgapae0.e69.patch sha1: 0fb5f743696adfe1dbb2e062111f08f9bc5a293a
  • dmgapee0.e68.patch sha1: ed4be94dc29c64271942c87f2157bca9ca1019c7

To set up the repository, see INSTALL.md.

See also

Other disassembly projects: