kep-hack/engine/events/hidden_objects
2020-08-31 10:23:19 -04:00
..
bench_guys.asm Use constants to delineate map types, and factor out more data 2020-08-31 10:23:19 -04:00
bills_house_pc.asm
blues_room.asm
book_or_sculpture.asm
bookshelves.asm
cinnabar_gym_quiz.asm Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal 2020-07-17 15:58:06 -04:00
elevator.asm
fighting_dojo.asm
gym_statues.asm Factor out MapBadgeFlags and EscapeRopeTilesets data tables 2020-07-08 10:31:44 -04:00
indigo_plateau_hq.asm
indigo_plateau_statues.asm
magazines.asm
museum_fossils.asm Use 'tile' and 'tiles' macros 2020-07-07 16:21:26 -04:00
new_bike.asm
oaks_lab_email.asm
oaks_lab_posters.asm
pokecenter_pc.asm Revise some map scripts, mostly for getting items 2020-07-16 11:19:05 -04:00
pokemon_stuff.asm
reds_room.asm
route_15_binoculars.asm
safari_game.asm Disassemble the BLUEMONS.GB debug ROM 2020-07-15 13:35:39 -04:00
school_blackboard.asm
school_notebooks.asm
town_map.asm
vermilion_gym_trash.asm