kep-hack/engine/overworld
Llinos Evans f65e0dd3bf Groundwork for Galarian Bird event
This adds the first half of an event where you will find the Galarian Birds. It is not finished yet.

It currently bugs out when Galarian Zapdos tries to run away and I don't know why. Frame-by-frame, it seems to be when the player has to move. I've tried different things to make this less bad, but they don't work.

Here's how it's meant to go:
1) Articuno flies away (done)
2) Zapdos barges past the player like Silver does in GSC (bugs out)
3) Moltres moves in front of the player and engages (not done)

If anyone has a better way to do this, please let me know!

Minor changes;
- Connection for Brunswick-Citrine looks nicer
- Celeste has a few changes to make the event run easier.
2023-04-27 18:00:47 +01:00
..
auto_movement.asm Groundwork for Galarian Bird event 2023-04-27 18:00:47 +01:00
clear_variables.asm
cut.asm Merge branch 'master' of https://github.com/pret/pokered 2023-04-19 20:04:38 -05:00
cut2.asm
daycare_exp.asm split code out of main.asm 2016-12-31 17:23:54 -08:00
doors.asm Fix file modes 2020-11-14 20:52:10 -06:00
dust_smoke.asm
elevator.asm
emotion_bubbles.asm
field_move_messages.asm
field_moves.asm Talk to Use Cut. Strength and Surf 2022-09-07 17:09:12 -06:00
healing_machine.asm
hidden_objects.asm Fix file modes 2020-11-14 20:52:10 -06:00
is_player_just_outside_map.asm remove address comments 2016-06-11 17:24:04 -07:00
ledges.asm Fix file modes 2020-11-14 20:52:10 -06:00
map_sprites.asm Use a SPRITE_SET_LENGTH constant 2022-09-24 11:39:39 -04:00
missable_objects.asm
movement.asm expanded Pokemon size 2022-08-31 20:47:02 -06:00
pathfinding.asm
player_animations.asm
player_state.asm
push_boulder.asm
special_warps.asm
spinners.asm faster spinners 2022-09-29 20:07:43 -06:00
sprite_collisions.asm Remove c1x*/c2x* comments, use struct offset constants 2020-07-07 14:15:39 -04:00
tilesets.asm Identify some .asm_* labels 2022-07-10 21:11:03 -04:00
trainer_sight.asm
turn_sprite.asm
update_map.asm
wild_mons.asm