kep-hack/data
Martha Schilling 185e598a2e PureRGB move enhancements + Nasty Plot and Fake Tears animation fix
Just a bit more to go! Added improved animations for the following moves, mostly taken from Vortiene's PureRGB hack:

- Struggle (user now shakes before attacking)
- Fire Punch (added sound effects)
- Ice Punch (added sound effects)
- ThunderPunch (added sound effects)
- Swords Dance (increased duration by adding an unused subanimation)
- Fairy Wind (changed sound effect)
- Jump Kick (much more detailed, user's sprite dips down before attacking, and the hit is carried upwards)
- Rolling Kick (user now shakes before attacking)
- Thrash (user now shakes before attacking)
- Iron Head (changed sound effect)
- Poison Sting (added new graphic that looks like a needle being fired at the opponent)
- Twineedle (added new graphic that looks like a pair of stingers being fired at the opponent)
- Pin Missile (added new graphic that looks like a needle being fired at the opponent)
- Hydro Pump (the first half of the attack now looks more like a blast of water instead of two rising colums of water)
- Ice Beam (screen briefly brightens when used, added sound effects)
- Blizzard (added sound effects)
- Aurora Beam (screen briefly brightens when used)
- Submission (much more detailed animation that shows the user falling back to the ground after the attack)
- Draining Kiss (added Lovely Kiss' animation to the first half of the attack so it wasn't a clone of Absorb)
- Growth (increased duration by adding more subanimations)
- PoisonPowder (the palettes temporarily darken slightly when used)
- Stun Spore (the screen temporarily lights up slightly when used)
- Sleep Powder (the screen temporarily lights up slightly when used)
- Dragon Rage (increased duration by adding more subanimations)
- Rock Throw (changed sound effect slightly)
- Agility (user now shakes when used)
- Night Shade (the screen inverts colours temporarily when used)
- Recover (changed sound effect slightly)
- Focus Energy (reused its unused animation)
- Egg Bomb and Magnet Bomb (sound effect changed)
- Spike Cannon (added new graphic that looks like a needle being fired at the opponent)
- Amnesia and Nasty Plot (completely new animation that doesn't reuse the confused animation)
- Kinesis (completely new animation, looks more like a psychic move now)
- Hi Jump Kick (much more detailed, user's sprite jumps up before attacking, then lands afterwards)
- Dream Eater (changed sound effect, now has HP drain animation
- Sky Attack (changed sound effect and subanimation)
- Dazzling Gleam (the screen now turns wavy like Psychic after the initial flash)
- Hyper Fang (the screen flashes for a moment when the attack lands)
- Tri Attack (added the fire, ice and electric elements present in later animations, but note that the move still has no secondary effect)
- Fake Tears (completely new animation that involves the user literally shaking and crying)
2024-01-03 21:41:24 +00:00
..
battle Alolan Persian & Night Slash fixes 2023-09-22 00:54:43 +01:00
battle_anims PureRGB move enhancements + Nasty Plot and Fake Tears animation fix 2024-01-03 21:41:24 +00:00
credits Improving movesets! (Improvesets?) 2023-12-07 23:10:42 +00:00
events A few things 2023-12-31 12:22:36 +00:00
items Obtainable Safari Balls...? 2023-11-23 22:19:08 +00:00
maps More superb Albatross sprites,,, 2024-01-02 23:15:06 +00:00
moves PureRGB move enhancements + Nasty Plot and Fake Tears animation fix 2024-01-03 21:41:24 +00:00
pokemon Update evos_moves.asm 2023-12-27 23:00:09 +00:00
sgb Mt Moon Crater improvement (wait, didn't we already have this today?) 2023-12-21 20:04:51 +00:00
sprites Celeste Hill Gate & other things 2023-09-20 17:02:09 +01:00
text A few things 2023-12-31 12:22:36 +00:00
tilesets Oak's Lab improvements 2023-12-26 12:26:16 +00:00
trainers Mewtwo sprite improvement! 2023-12-31 16:59:29 +00:00
types Merge branch 'master' of https://github.com/pret/pokered 2023-04-19 20:04:38 -05:00
wild Merge branch 'PlagueVonKarma:master' into master 2023-12-31 15:48:36 -05:00
growth_rates.asm RGBDS syntax updates (#358) 2022-06-06 17:25:31 -04:00
icon_pointers.asm Celeste Hill Gate & other things 2023-09-20 17:02:09 +01:00
player_names.asm Changing a default player name for Green 2023-12-26 14:59:02 +00:00
player_names_list.asm Changing a default player name for Green 2023-12-26 14:59:02 +00:00
predef_pointers.asm Port PureRGB AI 2023-09-07 02:14:38 +01:00
text_boxes.asm Item Descriptions! 2023-03-08 03:27:32 +00:00
text_predef_pointers.asm New starter pathing, beautify Oak's Lab 2023-12-25 22:15:27 +00:00
tilemaps.asm RGBDS syntax updates (#358) 2022-06-06 17:25:31 -04:00
yes_no_menu_strings.asm Re-frame Red/Green character options 2023-09-07 21:21:15 +01:00