kep-hack/data/maps/objects/GameCorner.asm
Llinos Evans abaff60797 Refactor Giovanni's Room, restore Rocket Hideout B1F
With the way KEP is shaping up, the Rocket Hideout can easily stay with little issue. I don't expect it to be a problem at all. Therefore, in the interest of keeping Lavender Tower's progression the same, it's being restored. I do expect some Lavender Tower floors to be nommed, though.

I expect Silph to also be salvageable but I also really hate Silph.

Oh, also, the Game Corner guard has been buffed. He sucks. They call that a guard??
2023-05-02 02:48:41 +01:00

26 lines
975 B
NASM

GameCorner_Object:
db $f ; border block
def_warp_events
warp_event 15, 17, LAST_MAP, 8
warp_event 16, 17, LAST_MAP, 8
warp_event 17, 4, ROCKET_HIDEOUT_B1F, 2
def_bg_events
bg_event 9, 4, 12 ; CeladonGameCornerText12
def_object_events
object_event 2, 6, SPRITE_BEAUTY, STAY, DOWN, 1 ; person
object_event 5, 6, SPRITE_CLERK, STAY, DOWN, 2 ; person
object_event 2, 10, SPRITE_MIDDLE_AGED_MAN, STAY, LEFT, 3 ; person
object_event 2, 13, SPRITE_BEAUTY, STAY, LEFT, 4 ; person
object_event 5, 11, SPRITE_FISHING_GURU, STAY, RIGHT, 5 ; person
object_event 8, 11, SPRITE_MIDDLE_AGED_WOMAN, STAY, LEFT, 6 ; person
object_event 8, 14, SPRITE_GYM_GUIDE, STAY, LEFT, 7 ; person
object_event 11, 15, SPRITE_GAMBLER, STAY, RIGHT, 8 ; person
object_event 14, 11, SPRITE_CLERK, STAY, LEFT, 9 ; person
object_event 17, 13, SPRITE_GENTLEMAN, STAY, RIGHT, 10 ; person
object_event 9, 5, SPRITE_ROCKET, STAY, UP, 11, OPP_ROCKET, 7
def_warps_to GAME_CORNER