mirror of
https://github.com/thornAvery/kep-hack.git
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swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89
38 lines
1.4 KiB
NASM
Executable file
38 lines
1.4 KiB
NASM
Executable file
Route16Object: ; 0x58afc (size=136)
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db $f ; border block
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db $9 ; warps
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db $a, $11, $0, ROUTE_16_GATE_1F
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db $b, $11, $1, ROUTE_16_GATE_1F
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db $a, $18, $2, ROUTE_16_GATE_1F
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db $b, $18, $3, ROUTE_16_GATE_1F
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db $4, $11, $4, ROUTE_16_GATE_1F
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db $5, $11, $5, ROUTE_16_GATE_1F
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db $4, $18, $6, ROUTE_16_GATE_1F
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db $5, $18, $7, ROUTE_16_GATE_1F
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db $5, $7, $0, ROUTE_16_HOUSE
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db $2 ; signs
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db $b, $1b, $8 ; Route16Text8
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db $11, $5, $9 ; Route16Text9
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db $7 ; objects
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object SPRITE_BIKER, $11, $c, STAY, LEFT, $1, BIKER + $C8, $5
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object SPRITE_BIKER, $e, $d, STAY, RIGHT, $2, CUE_BALL + $C8, $1
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object SPRITE_BIKER, $b, $c, STAY, UP, $3, CUE_BALL + $C8, $2
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object SPRITE_BIKER, $9, $b, STAY, LEFT, $4, BIKER + $C8, $6
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object SPRITE_BIKER, $6, $a, STAY, RIGHT, $5, CUE_BALL + $C8, $3
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object SPRITE_BIKER, $3, $c, STAY, RIGHT, $6, BIKER + $C8, $7
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object SPRITE_SNORLAX, $1a, $a, STAY, DOWN, $7 ; person
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; warp-to
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EVENT_DISP ROUTE_16_WIDTH, $a, $11 ; ROUTE_16_GATE_1F
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EVENT_DISP ROUTE_16_WIDTH, $b, $11 ; ROUTE_16_GATE_1F
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EVENT_DISP ROUTE_16_WIDTH, $a, $18 ; ROUTE_16_GATE_1F
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EVENT_DISP ROUTE_16_WIDTH, $b, $18 ; ROUTE_16_GATE_1F
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EVENT_DISP ROUTE_16_WIDTH, $4, $11 ; ROUTE_16_GATE_1F
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EVENT_DISP ROUTE_16_WIDTH, $5, $11 ; ROUTE_16_GATE_1F
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EVENT_DISP ROUTE_16_WIDTH, $4, $18 ; ROUTE_16_GATE_1F
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EVENT_DISP ROUTE_16_WIDTH, $5, $18 ; ROUTE_16_GATE_1F
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EVENT_DISP ROUTE_16_WIDTH, $5, $7 ; ROUTE_16_HOUSE
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