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https://github.com/thornAvery/kep-hack.git
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![]() * Moves the Mystery Box activation into Event Constants. This means that now, the Mystery Box activation is handled in the save, preventing some jank from happening when resetting. * The "don't switch off the box yet" variable is now always unset after entering a map. Meltan itself allows the variable to keep being re-set, which is super handy. Now, whenever you enter and exit maps, it'll work properly. * Flying, using an Escape Rope, and using Dig, all now unset the Mystery Box. If for some reason everything fucks up, this'll fix it. * Fixed a text bug with the scientist in Celadon University. * Fixed a menu alignment issue with the Vermilion Beauty. * Attempted to fix the Battle Tent exit. Failed. This is a really, really bad bug, hopefully this gets sorted sometime. |
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auto_movement.asm | ||
clear_variables.asm | ||
cut.asm | ||
cut2.asm | ||
daycare_exp.asm | ||
doors.asm | ||
dust_smoke.asm | ||
elevator.asm | ||
emotion_bubbles.asm | ||
field_move_messages.asm | ||
field_moves.asm | ||
healing_machine.asm | ||
hidden_objects.asm | ||
is_player_just_outside_map.asm | ||
ledges.asm | ||
map_sprites.asm | ||
missable_objects.asm | ||
movement.asm | ||
pathfinding.asm | ||
player_animations.asm | ||
player_state.asm | ||
push_boulder.asm | ||
special_warps.asm | ||
spinners.asm | ||
sprite_collisions.asm | ||
tilesets.asm | ||
trainer_sight.asm | ||
turn_sprite.asm | ||
update_map.asm | ||
wild_mons.asm |