kep-hack/home
Llinos Evans 0af5bd126b Port PureRGB AI
Short tests showed positive results. Revert if it fucks up anything.

PureRGB enhances Gen 1 AI in various ways, fixing notorious glitches and making it not do completely stupid things. I would use shin pokered's, but it may be too difficult for unfamiliar players, and has a bunch of outdated markers I'd have to spruce up.

Relevant changes:
- Burn effect calls have been replaced with Fire Blast's effect, replicating the burn spread use-case of Fire Blast
- Teleport references removed because pureRGB uses a unique version
- Any straggler references to effects not used in pureRGB
- Mist properly referred to as we only have one move that provides stat drop immunity.

Updated the sprite gallery too!!
2023-09-07 02:14:38 +01:00
..
array.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
array2.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
audio.asm Use the same music headers as pokecrystal (#382) 2022-08-11 21:23:08 -04:00
bankswitch.asm Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
clear_sprites.asm wOAMBuffer -> wShadowOAM (#370) 2022-07-09 17:18:18 -04:00
compare.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
copy.asm expanded Pokemon size 2022-08-31 20:47:02 -06:00
copy2.asm expanded Pokemon size 2022-08-31 20:47:02 -06:00
copy_string.asm wcf4b -> wStringBuffer 2021-08-28 17:02:20 -04:00
count_set_bits.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
delay.asm Use the same music headers as pokecrystal (#382) 2022-08-11 21:23:08 -04:00
fade.asm Sync home and macro code with pokeyellow 2020-11-05 10:50:30 -05:00
give.asm wcf4b -> wStringBuffer 2021-08-28 17:02:20 -04:00
header.asm Port PureRGB AI 2023-09-07 02:14:38 +01:00
hidden_objects.asm Refactorize check button pressed (#340) 2021-11-05 15:40:15 -04:00
init.asm Merge branch 'master' of https://github.com/dannye/pokered-crysaudio 2023-04-19 21:08:01 -05:00
inventory.asm Sync home and macro code with pokeyellow 2020-11-05 10:50:30 -05:00
item.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
item_price.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
joypad.asm Sync more with pokeyellow 2020-11-05 13:23:57 -05:00
joypad2.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
lcd.asm Use ~X instead of $ff ^ X 2021-11-23 21:00:07 -05:00
list_menu.asm Many, many tweaks (Move Relearner!) 2023-04-02 19:56:44 +01:00
load_font.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
map_objects.asm Identify some hSpriteDataOffset values 2020-08-30 16:33:14 -04:00
math.asm Sync home and macro code with pokeyellow 2020-11-05 10:50:30 -05:00
money.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
move_mon.asm Sync home and macro code with pokeyellow 2020-11-05 10:50:30 -05:00
names.asm Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
names2.asm Pikachu/Eevee Mode Part 2 2023-03-28 19:07:51 +01:00
npc_movement.asm Disassemble the BLUEMONS.GB debug ROM 2020-07-15 13:35:39 -04:00
oam.asm wOAMBuffer -> wShadowOAM (#370) 2022-07-09 17:18:18 -04:00
overworld.asm Scripted losses 2023-05-13 20:13:40 +01:00
overworld_text.asm Talk to Use Cut. Strength and Surf 2022-09-07 17:09:12 -06:00
palettes.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
pathfinding.asm Reformat map scripts' coordinate and movement data 2020-07-16 12:32:19 -04:00
pics.asm Improving the picture system 2022-08-31 18:17:14 +01:00
pokemon.asm Merge branch 'master' of https://github.com/dannye/pokered-crysaudio 2023-04-19 21:08:01 -05:00
predef.asm More WRAM label cleanup (still needs UNIONs and renaming) 2021-05-31 16:25:16 -04:00
predef_text.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
print_bcd.asm Move more code from home.asm to home/ 2020-07-03 22:57:43 -04:00
print_num.asm RGBDS syntax updates (#358) 2022-06-06 17:25:31 -04:00
print_text.asm Refactorize check button pressed (#340) 2021-11-05 15:40:15 -04:00
random.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
reload_sprites.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
reload_tiles.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
reset_player_sprite.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
serial.asm Improved Virtual Console patch identifiers (#357) 2022-06-06 17:22:34 -04:00
start.asm Sync home and macro code with pokeyellow 2020-11-05 10:50:30 -05:00
start_menu.asm Add some constants for options (#344) 2021-11-05 19:45:09 -04:00
text.asm Boy/Girl option 2023-05-13 00:08:39 +01:00
text_script.asm Port PureRGB AI 2023-09-07 02:14:38 +01:00
textbox.asm Sync home and macro code with pokeyellow 2020-11-05 10:50:30 -05:00
tilemap.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
timer.asm remove address comments 2016-06-11 17:24:04 -07:00
trainers.asm Merge branch 'master' of https://github.com/dannye/pokered-crysaudio 2023-04-19 21:08:01 -05:00
trainers2.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
uncompress.asm lots of bug fixes 2022-08-31 15:18:16 +01:00
update_sprites.asm more bug fixes 2022-08-31 15:28:36 +01:00
vblank.asm Merge branch 'master' of https://github.com/dannye/pokered-crysaudio 2023-04-19 21:08:01 -05:00
vcopy.asm Fix typos (#334) 2021-09-26 21:57:55 -05:00
window.asm Add some constants for options (#344) 2021-11-05 19:45:09 -04:00
yes_no.asm Identify some .asm_* labels 2022-07-10 21:11:03 -04:00