kep-hack/engine/pokemon
Llinos Evans 2f01628cd9 Groundwork for Tradeback Move Tutor
Currently the move tutor is a little bit broken - the IDs are 1 above how they should be. Shell speculates that it's searching at the table starting from Kangaskhan due to the way the decrements shake up but it may just be making things more complicated than they are.

Big cheese code is `PrepareTradebackMoveList`, it's where things are mucking up.

Also, the code can be significantly optimised, as it's currently being adapted from the function above, `PrepareRelearnableMoveList`; It doesn't need to check levels, for example.

Note that the relearner functions properly, so use it as a reference. I may have removed something important.

Technically, we could have NO_MON as an entry which may make things shake out properly. But I'd rather have a proper fix.
2023-04-23 06:11:05 +01:00
..
add_mon.asm Removing MissingNo to make room 2023-04-09 20:41:31 +01:00
bills_pc.asm Merge branch 'master' of https://github.com/pret/pokered 2022-12-28 17:38:38 -06:00
evos_moves.asm Groundwork for Tradeback Move Tutor 2023-04-23 06:11:05 +01:00
experience.asm Fix file modes 2020-11-14 20:52:10 -06:00
learn_move.asm Fix a bunch of single player battle engine bugs 2022-08-31 14:42:36 +01:00
load_mon_data.asm callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar 2020-07-06 21:18:22 -04:00
remove_mon.asm Use {interpolation} to generate sequences of RAM labels 2021-04-27 15:49:59 -04:00
set_types.asm Fix file modes 2020-11-14 20:52:10 -06:00
status_ailments.asm Rename SLP to SLP_MASK (#361) 2022-06-17 22:25:52 -04:00
status_screen.asm LOTS of things 2023-02-19 06:25:33 +00:00