kep-hack/data/maps/objects/RocketHideoutB1F.asm
Llinos Evans abaff60797 Refactor Giovanni's Room, restore Rocket Hideout B1F
With the way KEP is shaping up, the Rocket Hideout can easily stay with little issue. I don't expect it to be a problem at all. Therefore, in the interest of keeping Lavender Tower's progression the same, it's being restored. I do expect some Lavender Tower floors to be nommed, though.

I expect Silph to also be salvageable but I also really hate Silph.

Oh, also, the Game Corner guard has been buffed. He sucks. They call that a guard??
2023-05-02 02:48:41 +01:00

23 lines
819 B
NASM

RocketHideoutB1F_Object:
db $2e ; border block
def_warp_events
warp_event 23, 2, ROCKET_HIDEOUT_B2F, 1
warp_event 21, 2, GAME_CORNER, 3
warp_event 24, 19, ROCKET_HIDEOUT_ELEVATOR, 1
warp_event 21, 24, ROCKET_HIDEOUT_B2F, 4
warp_event 25, 19, ROCKET_HIDEOUT_ELEVATOR, 2
def_bg_events
def_object_events
object_event 26, 8, SPRITE_ROCKET, STAY, LEFT, 1, OPP_ROCKET, 8
object_event 12, 6, SPRITE_ROCKET, STAY, RIGHT, 2, OPP_ROCKET, 9
object_event 18, 17, SPRITE_ROCKET, STAY, DOWN, 3, OPP_ROCKET, 10
object_event 15, 25, SPRITE_ROCKET, STAY, RIGHT, 4, OPP_ROCKET, 11
object_event 28, 18, SPRITE_ROCKET, STAY, LEFT, 5, OPP_ROCKET, 12
object_event 11, 14, SPRITE_POKE_BALL, STAY, NONE, 6, ESCAPE_ROPE
object_event 9, 17, SPRITE_POKE_BALL, STAY, NONE, 7, HYPER_POTION
def_warps_to ROCKET_HIDEOUT_B1F