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With me moving the Trainer AI elsewhere, I was able to optimise the party stuff a little bit. There's a lot more space and from what I can tell it works fine. There are now three separate files - one for standard trainers, one for the rival & oak, and one for scaled parties (aka gym battles and related). This is mainly for organisational purposes. If I run out of space again, I'll rework the Trainer AI script to pull parties another way, storing the party files in individual banks. |
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| .. | ||
| battle | ||
| debug | ||
| events | ||
| gfx | ||
| items | ||
| link | ||
| math | ||
| menus | ||
| movie | ||
| overworld | ||
| pokemon | ||
| slots | ||
| flag_action.asm | ||
| joypad.asm | ||
| play_time.asm | ||
| predefs.asm | ||