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![]() Uploading some of the 1.3 stuff to begin with, mainly the changes that are fully finished so far. - After earning all 8 badges, the trainers in Celadon University get a decent level increase, allowing for a much better grinding spot between Victory Road and the Pokemon League. - A handful of changes to move animations, credit to wrulfy for implementing some of these in their Carmine Red hack: - Struggle has the user bouncing up and down similarly to Splash, rather than shaking back and forth. - Slam has the user move forward while attacking. - Mega Kick has the user move back, then lunging forward while attacking. - Jump Kick has the user move forward while attacking, as well as a sound effect change. - Horn Drill uses a unique animation of a rotating star effect, as well as darkening the screen. - Both confusion-inflicting status moves show birds circling the enemy. - Hyper Beam is slightly slower, and shakes the screen after the hit. - Drill Peck uses the same circling star animation as Horn Drill. - Solar Beam has a 'gathering energy' effect while lighting up the screen. - SmokeScreen is a lot faster. - Skull Bash shakes the screen and moves the user horizontally while attacking. - Hi Jump Kick made slightly faster. - Dazzling Gleam lights up the screen and has been made slightly longer. - Acid Armor has been given a proper animatio, and no longer makes the user invisible. - It's now possible to Escape Rope out of the SS Anne and Silph Gauntlet 3F. - Changes made to a handful of Victory Road and Silph Gauntlet trainer parties. - Slight level buffs to the Elite 4 initial matches, and significant buffs to their rematches. - Silph Gauntlet Gym rematches have been increased by a few levels, and Chief has been similarly buffed. - Slight encounter tweaks to Route 23 - Level buffs to Victory Road's wild encounters - Minor text fixes - |
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.. | ||
battle_constants.asm | ||
credits_constants.asm | ||
event_constants.asm | ||
gfx_constants.asm | ||
hardware_constants.asm | ||
hide_show_constants.asm | ||
icon_constants.asm | ||
input_constants.asm | ||
item_constants.asm | ||
list_constants.asm | ||
map_constants.asm | ||
map_data_constants.asm | ||
map_object_constants.asm | ||
menu_constants.asm | ||
misc_constants.asm | ||
move_animation_constants.asm | ||
move_constants.asm | ||
move_effect_constants.asm | ||
music_constants.asm | ||
oam_constants.asm | ||
palette_constants.asm | ||
pokedex_constants.asm | ||
pokemon_constants.asm | ||
pokemon_data_constants.asm | ||
script_constants.asm | ||
serial_constants.asm | ||
sprite_constants.asm | ||
sprite_data_constants.asm | ||
sprite_set_constants.asm | ||
text_constants.asm | ||
tileset_constants.asm | ||
trainer_constants.asm | ||
type_constants.asm |