kep-hack/constants
Martha Schilling cf504c7f8f 1.3 prep: Part A
Uploading some of the 1.3 stuff to begin with, mainly the changes that are fully finished so far.

- After earning all 8 badges, the trainers in Celadon University get a decent level increase, allowing for a much better grinding spot between Victory Road and the Pokemon League.

- A handful of changes to move animations, credit to wrulfy for implementing some of these in their Carmine Red hack:
     - Struggle has the user bouncing up and down similarly to Splash, rather than shaking back and forth.
     - Slam has the user move forward while attacking.
     - Mega Kick has the user move back, then lunging forward while attacking.
     - Jump Kick has the user move forward while attacking, as well as a sound effect change.
     - Horn Drill uses a unique animation of a rotating star effect, as well as darkening the screen.
     - Both confusion-inflicting status moves show birds circling the enemy.
     - Hyper Beam is slightly slower, and shakes the screen after the hit.
     - Drill Peck uses the same circling star animation as Horn Drill.
     - Solar Beam has a 'gathering energy' effect while lighting up the screen.
     - SmokeScreen is a lot faster.
     - Skull Bash shakes the screen and moves the user horizontally while attacking.
     - Hi Jump Kick made slightly faster.
     - Dazzling Gleam lights up the screen and has been made slightly longer.
     - Acid Armor has been given a proper animatio, and no longer makes the user invisible.

- It's now possible to Escape Rope out of the SS Anne and Silph Gauntlet 3F.

- Changes made to a handful of Victory Road and Silph Gauntlet trainer parties.

- Slight level buffs to the Elite 4 initial matches, and significant buffs to their rematches.

- Silph Gauntlet Gym rematches have been increased by a few levels, and Chief has been similarly buffed.

- Slight encounter tweaks to Route 23

- Level buffs to Victory Road's wild encounters

- Minor text fixes

-
2024-03-09 11:34:22 +00:00
..
battle_constants.asm Groundwork for James Bottle Caps 2023-05-11 08:43:19 +01:00
credits_constants.asm Sprites? No, I prefer 7-Up 2023-12-05 17:15:12 +00:00
event_constants.asm Improvements to Chief! 2023-12-30 22:39:09 +00:00
gfx_constants.asm wOAMBuffer -> wShadowOAM (#370) 2022-07-09 17:18:18 -04:00
hardware_constants.asm Merge branch 'master' of https://github.com/pret/pokered 2022-12-28 17:38:38 -06:00
hide_show_constants.asm A few things 2023-12-31 12:22:36 +00:00
icon_constants.asm Celeste Hill Gate & other things 2023-09-20 17:02:09 +01:00
input_constants.asm RGBDS syntax updates (#358) 2022-06-06 17:25:31 -04:00
item_constants.asm Groundwork 2023-07-12 17:44:25 +01:00
list_constants.asm Fix file modes 2020-11-14 20:52:10 -06:00
map_constants.asm A few things 2023-12-31 12:22:36 +00:00
map_data_constants.asm RGBDS syntax updates (#358) 2022-06-06 17:25:31 -04:00
map_object_constants.asm Merge branch 'master' of https://github.com/pret/pokered 2023-04-19 20:04:38 -05:00
menu_constants.asm LGPE Beauty Event 2023-06-07 11:17:47 +01:00
misc_constants.asm Text speed options: INSTANT, FAST, MED 2023-07-03 23:50:46 +01:00
move_animation_constants.asm 1.3 prep: Part A 2024-03-09 11:34:22 +00:00
move_constants.asm PureRGB move enhancements + Nasty Plot and Fake Tears animation fix 2024-01-03 21:41:24 +00:00
move_effect_constants.asm RGBDS syntax updates (#358) 2022-06-06 17:25:31 -04:00
music_constants.asm Two new(?) music tracks 2024-02-02 21:07:13 +00:00
oam_constants.asm RGBDS syntax updates (#358) 2022-06-06 17:25:31 -04:00
palette_constants.asm Custom palette for Game Corner, slight early game rebalance 2023-06-09 14:58:59 +01:00
pokedex_constants.asm DK! Donkey Kong! (Huh!) 2023-12-16 20:38:29 +00:00
pokemon_constants.asm DK! Donkey Kong! (Huh!) 2023-12-16 20:38:29 +00:00
pokemon_data_constants.asm Increased Pokémon storage (12 boxes -> 14 boxes) 2023-06-21 19:42:13 +01:00
script_constants.asm Bug Fixes & Enhancements 2023-09-02 19:33:14 +01:00
serial_constants.asm party_struct constants and ExchangeBytes size (#364) 2022-07-04 01:08:17 -04:00
sprite_constants.asm Celeste Hill Gate & other things 2023-09-20 17:02:09 +01:00
sprite_data_constants.asm RGBDS syntax updates (#358) 2022-06-06 17:25:31 -04:00
sprite_set_constants.asm Brunswick groundwork, misc. changes 2023-04-27 04:08:27 +01:00
text_constants.asm RGBDS syntax updates (#358) 2022-06-06 17:25:31 -04:00
tileset_constants.asm Seagallop Ferry Port 2023-11-25 19:22:15 +00:00
trainer_constants.asm WE ARE TEAM ROCKET, YOU CANNOT BEAT US 2024-01-06 17:11:31 +00:00
type_constants.asm Merge branch 'master' of https://github.com/pret/pokered 2023-04-19 20:04:38 -05:00