kep-hack/data
Martha Schilling cf504c7f8f 1.3 prep: Part A
Uploading some of the 1.3 stuff to begin with, mainly the changes that are fully finished so far.

- After earning all 8 badges, the trainers in Celadon University get a decent level increase, allowing for a much better grinding spot between Victory Road and the Pokemon League.

- A handful of changes to move animations, credit to wrulfy for implementing some of these in their Carmine Red hack:
     - Struggle has the user bouncing up and down similarly to Splash, rather than shaking back and forth.
     - Slam has the user move forward while attacking.
     - Mega Kick has the user move back, then lunging forward while attacking.
     - Jump Kick has the user move forward while attacking, as well as a sound effect change.
     - Horn Drill uses a unique animation of a rotating star effect, as well as darkening the screen.
     - Both confusion-inflicting status moves show birds circling the enemy.
     - Hyper Beam is slightly slower, and shakes the screen after the hit.
     - Drill Peck uses the same circling star animation as Horn Drill.
     - Solar Beam has a 'gathering energy' effect while lighting up the screen.
     - SmokeScreen is a lot faster.
     - Skull Bash shakes the screen and moves the user horizontally while attacking.
     - Hi Jump Kick made slightly faster.
     - Dazzling Gleam lights up the screen and has been made slightly longer.
     - Acid Armor has been given a proper animatio, and no longer makes the user invisible.

- It's now possible to Escape Rope out of the SS Anne and Silph Gauntlet 3F.

- Changes made to a handful of Victory Road and Silph Gauntlet trainer parties.

- Slight level buffs to the Elite 4 initial matches, and significant buffs to their rematches.

- Silph Gauntlet Gym rematches have been increased by a few levels, and Chief has been similarly buffed.

- Slight encounter tweaks to Route 23

- Level buffs to Victory Road's wild encounters

- Minor text fixes

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2024-03-09 11:34:22 +00:00
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battle Alolan Persian & Night Slash fixes 2023-09-22 00:54:43 +01:00
battle_anims 1.3 prep: Part A 2024-03-09 11:34:22 +00:00
credits Improving movesets! (Improvesets?) 2023-12-07 23:10:42 +00:00
events Post-release bugfixes: Batch 2 2024-01-12 12:33:50 +00:00
items Obtainable Safari Balls...? 2023-11-23 22:19:08 +00:00
maps Bug Fixes and stuff! 2024-01-26 23:20:54 +00:00
moves 1.3 prep: Part A 2024-03-09 11:34:22 +00:00
pokemon MMMMTMA 2024-01-29 13:55:42 +00:00
sgb Mt Moon Crater improvement (wait, didn't we already have this today?) 2023-12-21 20:04:51 +00:00
sprites Celeste Hill Gate & other things 2023-09-20 17:02:09 +01:00
text Bug Fixes and stuff! 2024-01-26 23:20:54 +00:00
tilesets 1.3 prep: Part A 2024-03-09 11:34:22 +00:00
trainers 1.3 prep: Part A 2024-03-09 11:34:22 +00:00
types Bug Fixes and stuff! 2024-01-26 23:20:54 +00:00
wild 1.3 prep: Part A 2024-03-09 11:34:22 +00:00
growth_rates.asm RGBDS syntax updates (#358) 2022-06-06 17:25:31 -04:00
icon_pointers.asm Celeste Hill Gate & other things 2023-09-20 17:02:09 +01:00
player_names.asm Changing a default player name for Green 2023-12-26 14:59:02 +00:00
player_names_list.asm Changing a default player name for Green 2023-12-26 14:59:02 +00:00
predef_pointers.asm AI Improvements 2024-01-05 13:59:27 +00:00
text_boxes.asm Item Descriptions! 2023-03-08 03:27:32 +00:00
text_predef_pointers.asm New starter pathing, beautify Oak's Lab 2023-12-25 22:15:27 +00:00
tilemaps.asm RGBDS syntax updates (#358) 2022-06-06 17:25:31 -04:00
yes_no_menu_strings.asm Re-frame Red/Green character options 2023-09-07 21:21:15 +01:00