kep-hack/data/moves
Martha Schilling cf504c7f8f 1.3 prep: Part A
Uploading some of the 1.3 stuff to begin with, mainly the changes that are fully finished so far.

- After earning all 8 badges, the trainers in Celadon University get a decent level increase, allowing for a much better grinding spot between Victory Road and the Pokemon League.

- A handful of changes to move animations, credit to wrulfy for implementing some of these in their Carmine Red hack:
     - Struggle has the user bouncing up and down similarly to Splash, rather than shaking back and forth.
     - Slam has the user move forward while attacking.
     - Mega Kick has the user move back, then lunging forward while attacking.
     - Jump Kick has the user move forward while attacking, as well as a sound effect change.
     - Horn Drill uses a unique animation of a rotating star effect, as well as darkening the screen.
     - Both confusion-inflicting status moves show birds circling the enemy.
     - Hyper Beam is slightly slower, and shakes the screen after the hit.
     - Drill Peck uses the same circling star animation as Horn Drill.
     - Solar Beam has a 'gathering energy' effect while lighting up the screen.
     - SmokeScreen is a lot faster.
     - Skull Bash shakes the screen and moves the user horizontally while attacking.
     - Hi Jump Kick made slightly faster.
     - Dazzling Gleam lights up the screen and has been made slightly longer.
     - Acid Armor has been given a proper animatio, and no longer makes the user invisible.

- It's now possible to Escape Rope out of the SS Anne and Silph Gauntlet 3F.

- Changes made to a handful of Victory Road and Silph Gauntlet trainer parties.

- Slight level buffs to the Elite 4 initial matches, and significant buffs to their rematches.

- Silph Gauntlet Gym rematches have been increased by a few levels, and Chief has been similarly buffed.

- Slight encounter tweaks to Route 23

- Level buffs to Victory Road's wild encounters

- Minor text fixes

-
2024-03-09 11:34:22 +00:00
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animations.asm 1.3 prep: Part A 2024-03-09 11:34:22 +00:00
effects_pointers.asm Verify data table and name list sizes with assertion macros 2021-03-25 16:44:41 -04:00
field_move_names.asm Verify data table and name list sizes with assertion macros 2021-03-25 16:44:41 -04:00
field_moves.asm Add comments associating constants with data, and identify some more data 2020-07-20 12:31:35 -04:00
grammar.asm Clean up some data, using macros for multiline list entries 2020-07-14 13:32:09 -04:00
hm_moves.asm Move more code from home.asm to home/ 2020-07-03 22:57:43 -04:00
moves.asm 0 to a 5 2024-02-16 17:19:50 -05:00
names.asm okay did you know they misspelled this move until X and Y 2024-01-07 00:53:01 +00:00
sfx.asm PureRGB move enhancements + Nasty Plot and Fake Tears animation fix 2024-01-03 21:41:24 +00:00
tmhm_moves.asm Use rgbds 0.5.0 features: 2021-04-17 19:06:56 -04:00