kep-hack/engine/overworld
Llinos Evans 934f8adcac Mystery Box functionality
It was a long shot, but I did it! I added the Mystery Box from Pokemon GO! Very happy with the results here.

So here's how it works: When used, the game will replace Pokemon encountered with Meltan until the player leaves the map. This is sort of how it works in GO, with the player unable to close it and naturally petering out as they play.

Now multiple Meltan can be obtained, and in abundance, just like GO. Technically, someone could use this as a pseudo-Repel to replace hard encounters with easy ones.

Oh, and I'm pretty sure this happens vs static encounters as well, but it's awkward to account for I think that's hilarious, so...
2023-05-31 05:03:22 +01:00
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auto_movement.asm Groundwork for Galarian Bird event 2023-04-27 18:00:47 +01:00
clear_variables.asm Mystery Box functionality 2023-05-31 05:03:22 +01:00
cut.asm Merge branch 'master' of https://github.com/pret/pokered 2023-04-19 20:04:38 -05:00
cut2.asm
daycare_exp.asm
doors.asm
dust_smoke.asm
elevator.asm Merge branch 'master' of https://github.com/pret/pokered 2022-12-28 17:38:38 -06:00
emotion_bubbles.asm
field_move_messages.asm
field_moves.asm
healing_machine.asm Merge branch 'master' of https://github.com/dannye/pokered-crysaudio 2023-04-19 21:08:01 -05:00
hidden_objects.asm
is_player_just_outside_map.asm
ledges.asm
map_sprites.asm Use a SPRITE_SET_LENGTH constant 2022-09-24 11:39:39 -04:00
missable_objects.asm
movement.asm Merge branch 'master' of https://github.com/pret/pokered 2022-12-28 17:38:38 -06:00
pathfinding.asm
player_animations.asm Boy/Girl option 2023-05-13 00:08:39 +01:00
player_state.asm
push_boulder.asm
special_warps.asm
spinners.asm faster spinners 2022-09-29 20:07:43 -06:00
sprite_collisions.asm
tilesets.asm
trainer_sight.asm
turn_sprite.asm
update_map.asm Removing version differences, and adding Mew 2022-09-25 14:03:04 +01:00
wild_mons.asm